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authorVincent Hamm2002-03-20 22:58:41 +0000
committerVincent Hamm2002-03-20 22:58:41 +0000
commitfbf9c5b318004c8f83464c4158b4325489e00d04 (patch)
tree5bed7f34ef257ff51782b5ba307acb15c528894c /costume.cpp
parent718392239c0025a7e1e0af586fc54ecf7df6f58b (diff)
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Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
Diffstat (limited to 'costume.cpp')
-rw-r--r--costume.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/costume.cpp b/costume.cpp
index 0a44774c15..10e8ff6dfd 100644
--- a/costume.cpp
+++ b/costume.cpp
@@ -271,7 +271,7 @@ byte CostumeRenderer::mainRoutine(Actor *a, int slot, int frame) {
}
_bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + _vm->virtscr[0].xstart + _ypos*320 + _xpos;
- _backbuff_ptr = _vm->getResourceAddress(rtBuffer, 1) + _vm->virtscr[0].xstart + _ypos*320 + _xpos;
+ _backbuff_ptr = _vm->virtscr[0].screenPtr + _vm->virtscr[0].xstart + _ypos*320 + _xpos;
charsetmask = _vm->hasCharsetMask(_left, _top + _vm->virtscr[0].topline, _right, _vm->virtscr[0].topline + _bottom);
masking = 0;