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authorMarcus Comstedt2002-02-27 01:02:16 +0000
committerMarcus Comstedt2002-02-27 01:02:16 +0000
commit2b99e57578c34125e61bc24ee8e6fa553fb6e73a (patch)
tree7d1da0d8d7cb6618bc02fabb8226acb1ebff0a59 /dc
parent038cd2a3c2396613cdca92aa8ecb4a78e6694a6a (diff)
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Compressed savegames.
svn-id: r3633
Diffstat (limited to 'dc')
-rw-r--r--dc/Makefile6
-rw-r--r--dc/vmsave.cpp31
2 files changed, 32 insertions, 5 deletions
diff --git a/dc/Makefile b/dc/Makefile
index 0336ad08da..18092baeb8 100644
--- a/dc/Makefile
+++ b/dc/Makefile
@@ -10,7 +10,7 @@ DEFINES = -D__DC__ -DNONSTANDARD_PORT -DUSE_ADLIB -DNONSTANDARD_SAVE
LDFLAGS := -Wl,-Ttext,0x8c010000 -nostartfiles ronin/crt0.o
INCLUDES:= -I./ -I../ -I../sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
-LIBS = ronin/libronin.a -lm
+LIBS = ronin/libronin.a ronin/libz.a -lm
INCS = scumm.h scummsys.h stdafx.h portdefs.h dc.h
@@ -18,8 +18,8 @@ OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/adlib.o sound/gmidi.o debugrl.o \
- akos.o dcmain.o display.o audio.o input.o selector.o icon.o label.o \
- vmsave.o
+ akos.o vars.o dcmain.o display.o audio.o input.o selector.o icon.o \
+ label.o vmsave.o
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
diff --git a/dc/vmsave.cpp b/dc/vmsave.cpp
index 2823459625..b9a122b98a 100644
--- a/dc/vmsave.cpp
+++ b/dc/vmsave.cpp
@@ -25,6 +25,12 @@
#include "dc.h"
#include "icon.h"
+#include <ronin/zlib.h>
+
+
+// Savegame can not be bigger than this, even before compression
+#define MAX_SAVE_SIZE (128*1024)
+
enum vmsaveResult {
VMSAVE_OK,
@@ -169,9 +175,19 @@ bool SerializerStream::fopen(const char *filename, const char *mode)
c->issave = true;
strncpy(c->filename, filename, 16);
c->pos = 0;
- c->buffer = new char[c->size = 128*1024];
+ c->buffer = new char[c->size = MAX_SAVE_SIZE];
return true;
} else if(readSaveGame(c->buffer, c->size, filename)) {
+ if(c->size > 0 && c->buffer[0] != 'S') {
+ // Data does not start with "SCVM". Maybe compressed?
+ char *expbuf = new char[MAX_SAVE_SIZE];
+ unsigned long destlen = MAX_SAVE_SIZE;
+ if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)c->buffer, c->size)) {
+ delete(c->buffer);
+ c->buffer = expbuf;
+ c->size = destlen;
+ } else delete expbuf;
+ }
c->issave = false;
c->pos = 0;
return true;
@@ -189,9 +205,20 @@ void SerializerStream::fclose()
if(context) {
vmStreamContext *c = (vmStreamContext *)context;
- if(c->issave)
+ if(c->issave) {
+ if(c->pos) {
+ // Try compression
+ char *compbuf = new char[c->pos];
+ unsigned long destlen = c->pos;
+ if(!compress((Bytef*)compbuf, &destlen, (Bytef*)c->buffer, c->pos)) {
+ delete c->buffer;
+ c->buffer = compbuf;
+ c->pos = destlen;
+ } else delete compbuf;
+ }
writeSaveGame(&scumm, c->buffer, c->pos,
c->filename, icon);
+ }
delete c->buffer;
delete c;
context = NULL;