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authorMarcus Comstedt2002-02-02 15:44:27 +0000
committerMarcus Comstedt2002-02-02 15:44:27 +0000
commit352a7e17e1f15586e169eef3f0bda74e8ea77372 (patch)
treee69a0d3cb0d2ed5a4845e2d6aa460798233788b3 /dc
parentde621c06e29cc018289c74789a9d02c4d887f42c (diff)
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Port for SEGA Dreamcast
svn-id: r3550
Diffstat (limited to 'dc')
-rw-r--r--dc/.cvsignore2
-rw-r--r--dc/Makefile43
-rw-r--r--dc/audio.cpp42
-rw-r--r--dc/dc.h7
-rw-r--r--dc/dcmain.cpp91
-rw-r--r--dc/display.cpp267
-rw-r--r--dc/icon.cpp184
-rw-r--r--dc/icon.h19
-rw-r--r--dc/input.cpp95
-rw-r--r--dc/label.cpp109
-rw-r--r--dc/label.h10
-rw-r--r--dc/portdefs.h9
-rw-r--r--dc/selector.cpp313
13 files changed, 1191 insertions, 0 deletions
diff --git a/dc/.cvsignore b/dc/.cvsignore
new file mode 100644
index 0000000000..6569dea36b
--- /dev/null
+++ b/dc/.cvsignore
@@ -0,0 +1,2 @@
+scummvm
+sound
diff --git a/dc/Makefile b/dc/Makefile
new file mode 100644
index 0000000000..626d25f97c
--- /dev/null
+++ b/dc/Makefile
@@ -0,0 +1,43 @@
+# $Header$
+
+ronindir = /usr/local/ronin
+
+VPATH = ..
+
+CC = sh-elf-g++ -ml -m4-single-only
+CFLAGS = -O1 -Wno-multichar
+DEFINES = -D__DC__ -DNONSTANDARD_PORT -DUSE_ADLIB
+LDFLAGS := -Wl,-Ttext,0x8c010000 -nostartfiles ronin/crt0.o
+INCLUDES:= -I./ -I../ -I../sound
+CPPFLAGS= $(DEFINES) $(INCLUDES)
+LIBS = ronin/libronin.a -lm
+
+INCS = scumm.h scummsys.h stdafx.h portdefs.h dc.h
+
+OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
+ saveload.o script.o scummvm.o sound.o string.o \
+ sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
+ sound/imuse.o sound/fmopl.o sound/adlib.o sound/gmidi.o debugrl.o \
+ akos.o dcmain.o display.o audio.o input.o selector.o icon.o label.o
+
+.cpp.o:
+ $(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
+
+all: scummvm
+
+scummvm: $(OBJS) ronin
+ $(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
+
+$(OBJS): Makefile sound/.create ronin
+
+sound/.create:
+ mkdir sound && touch $@
+
+ronin:
+ ln -s $(ronindir) $@
+
+clean:
+ rm -f $(OBJS) scummvm
+
+check:
+$(OBJS): $(INCS)
diff --git a/dc/audio.cpp b/dc/audio.cpp
new file mode 100644
index 0000000000..d256f7e560
--- /dev/null
+++ b/dc/audio.cpp
@@ -0,0 +1,42 @@
+#include "stdafx.h"
+#include "scumm.h"
+#include "dc.h"
+
+#include <ronin/soundcommon.h>
+
+EXTERN_C void *memcpy4(void *s1, const void *s2, unsigned int n);
+
+void checkSound(Scumm *s)
+{
+ int n;
+ int curr_ring_buffer_samples;
+
+ if(read_sound_int(&SOUNDSTATUS->mode) != MODE_PLAY)
+ start_sound();
+
+ curr_ring_buffer_samples = read_sound_int(&SOUNDSTATUS->ring_length);
+
+ n = read_sound_int(&SOUNDSTATUS->samplepos);
+
+ if((n-=fillpos)<0)
+ n += curr_ring_buffer_samples;
+
+ n = ADJUST_BUFFER_SIZE(n-10);
+
+ if(n<100)
+ return;
+
+ s->mixWaves((short*)temp_sound_buffer, n);
+
+ if(fillpos+n > curr_ring_buffer_samples) {
+ int r = curr_ring_buffer_samples - fillpos;
+ memcpy4(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(r));
+ fillpos = 0;
+ n -= r;
+ memcpy4(RING_BUF, temp_sound_buffer+r, SAMPLES_TO_BYTES(n));
+ } else {
+ memcpy4(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(n));
+ }
+ if((fillpos += n) >= curr_ring_buffer_samples)
+ fillpos = 0;
+}
diff --git a/dc/dc.h b/dc/dc.h
new file mode 100644
index 0000000000..814d8cfe88
--- /dev/null
+++ b/dc/dc.h
@@ -0,0 +1,7 @@
+
+extern void checkSound(Scumm *s);
+extern void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
+ byte &leftBtnPressed, byte &rightBtnPressed,
+ int &keyPressed);
+extern bool selectGame(Scumm *s, char *&);
+
diff --git a/dc/dcmain.cpp b/dc/dcmain.cpp
new file mode 100644
index 0000000000..d7e423c457
--- /dev/null
+++ b/dc/dcmain.cpp
@@ -0,0 +1,91 @@
+#include "stdafx.h"
+#include "scumm.h"
+#include "gui.h"
+#include "sound.h"
+#include "dc.h"
+
+Scumm scumm;
+ScummDebugger debugger;
+Gui gui;
+
+SoundEngine sound;
+SOUND_DRIVER_TYPE snd_driv;
+
+
+void waitForTimer(Scumm *s, int time)
+{
+ if(time<0)
+ return;
+ unsigned int start = Timer();
+ unsigned int devpoll = start+USEC_TO_TIMER(25000);
+ unsigned int t;
+ int oldmousex = s->mouse.x, oldmousey = s->mouse.y;
+ time = (((unsigned int)time)*100000U)>>11;
+ int mask = getimask();
+ while(((int)((t = Timer())-start))<time)
+ if(((int)(t-devpoll))>0) {
+ setimask(15);
+ checkSound(s);
+ handleInput(locked_get_pads(), s->mouse.x, s->mouse.y,
+ s->_leftBtnPressed, s->_rightBtnPressed, s->_keyPressed);
+ setimask(mask);
+ devpoll += USEC_TO_TIMER(17000);
+ if(s->mouse.x != oldmousex || s->mouse.y != oldmousey) {
+ updateScreen(s);
+ oldmousex = s->mouse.x;
+ oldmousey = s->mouse.y;
+ }
+ }
+}
+
+static char *argv[] = { "scummvm", NULL, NULL };
+static int argc = 2;
+
+int main()
+{
+ int delta,tmp;
+ int last_time, new_time;
+
+#ifndef NOSERIAL
+ serial_init(57600);
+ usleep(2000000);
+ printf("Serial OK\r\n");
+#endif
+
+ cdfs_init();
+ maple_init();
+ dc_setup_ta();
+ init_arm();
+
+ if(!selectGame(&scumm, argv[1]))
+ exit(0);
+
+ sound.initialize(&scumm, &snd_driv);
+ printf("Sound initalized.\n");
+
+ scumm._gui = &gui;
+ scumm.scummMain(argc, argv);
+
+ printf("scummMain called.\n");
+ gui.init(&scumm);
+
+ last_time = Timer();
+ delta = 0;
+ do {
+ updateScreen(&scumm);
+
+ new_time = Timer();
+ waitForTimer(&scumm, delta * 15 - ((new_time - last_time)<<11)/100000);
+ last_time = Timer();
+
+ if (gui._active) {
+ gui.loop();
+ delta = 5;
+ } else {
+ delta = scumm.scummLoop(delta);
+ }
+ } while(1);
+
+ printf("All done. Returning to menu.\n");
+ exit(0);
+}
diff --git a/dc/display.cpp b/dc/display.cpp
new file mode 100644
index 0000000000..9d2a01fb09
--- /dev/null
+++ b/dc/display.cpp
@@ -0,0 +1,267 @@
+#include "stdafx.h"
+#include "scumm.h"
+#include "dc.h"
+
+#define SCREEN_W 320
+#define SCREEN_H 200
+#define MOUSE_W 64
+#define MOUSE_H 64
+#define NUM_BUFFERS 4
+
+#define QACR0 (*(volatile unsigned int *)(void *)0xff000038)
+#define QACR1 (*(volatile unsigned int *)(void *)0xff00003c)
+
+
+static unsigned char *screen = NULL;
+static unsigned short *mouse = NULL;
+static void *screen_tx[NUM_BUFFERS] = { NULL, };
+static void *mouse_tx[NUM_BUFFERS] = { NULL, };
+static int current_buffer = 0;
+static int shakePos = 0;
+unsigned short palette[256];
+
+
+#define COPYPIXEL(n) do { \
+ unsigned short _tmp = pal[*s++]; \
+ d[n] = _tmp|(pal[*s++]<<16); \
+} while(0)
+
+static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short *pal)
+{
+ unsigned char *s = (unsigned char *)src;
+ unsigned int *d = (unsigned int *)(void *)
+ (0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
+ QACR0 = ((0xa4000000>>26)<<2)&0x1c;
+ QACR1 = ((0xa4000000>>26)<<2)&0x1c;
+ while(cnt--) {
+ COPYPIXEL(0);
+ COPYPIXEL(1);
+ COPYPIXEL(2);
+ COPYPIXEL(3);
+ asm("pref @%0" : : "r" (s+4*16));
+ COPYPIXEL(4);
+ COPYPIXEL(5);
+ COPYPIXEL(6);
+ COPYPIXEL(7);
+ asm("pref @%0" : : "r" (d));
+ d += 8;
+ COPYPIXEL(0);
+ COPYPIXEL(1);
+ COPYPIXEL(2);
+ COPYPIXEL(3);
+ asm("pref @%0" : : "r" (s+4*16));
+ COPYPIXEL(4);
+ COPYPIXEL(5);
+ COPYPIXEL(6);
+ COPYPIXEL(7);
+ asm("pref @%0" : : "r" (d));
+ d += 8;
+ }
+}
+
+void commit_dummy_transpoly()
+{
+ struct polygon_list mypoly;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
+ mypoly.texture = 0;
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+ ta_commit_list(&mypoly);
+}
+
+
+void updatePalette(Scumm *s)
+{
+ int first = s->_palDirtyMin;
+ int num = s->_palDirtyMax - first + 1;
+ unsigned char *src = s->_currentPalette;
+ unsigned short *dst = palette + first;
+ src += first*3;
+ if(num>0)
+ while( num-- ) {
+ *dst++ = ((src[0]<<7)&0x7c00)|
+ ((src[1]<<2)&0x03e0)|
+ ((src[2]>>3)&0x001f);
+ src += 3;
+ }
+}
+
+void blitToScreen(Scumm *s, unsigned char *src, int x, int y, int w, int h)
+{
+ unsigned char *dst = screen + y*SCREEN_W + x;
+ do {
+ memcpy(dst, src, w);
+ dst += SCREEN_W;
+ src += SCREEN_W;
+ } while (--h);
+}
+
+void setShakePos(Scumm *s, int shake_pos)
+{
+ shakePos = shake_pos;
+}
+
+void updateScreen(Scumm *s)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ unsigned short *dst = (unsigned short *)screen_tx[current_buffer];
+ unsigned char *src = screen;
+
+ // while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
+
+ if(s->_palDirtyMax != -1) {
+ updatePalette(s);
+ }
+
+ for( int y = 0; y<SCREEN_H; y++ )
+ {
+ texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
+ src += SCREEN_W;
+ dst += SCREEN_W;
+ }
+
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
+ TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
+ mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
+ TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[current_buffer]);
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_begin_frame();
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0000ff;
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.colour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.x = 0.0;
+ myvertex.y = shakePos*2.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = SCREEN_W*2.0;
+ myvertex.u = SCREEN_W/512.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = 0.0;
+ myvertex.y += SCREEN_H*2.0;
+ myvertex.u = 0.0;
+ myvertex.v = SCREEN_H/512.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = SCREEN_W*2.0;
+ myvertex.u = SCREEN_W/512.0;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+
+ ta_commit_end();
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
+ s->drawMouse();
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
+ ta_commit_frame();
+
+ current_buffer++;
+ current_buffer &= NUM_BUFFERS-1;
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
+}
+
+void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h,
+ unsigned char *buf, bool visible)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ unsigned short *dst = (unsigned short *)mouse_tx[current_buffer];
+ int y=0;
+
+ if(visible && w<=MOUSE_W && h<=MOUSE_H)
+ for(int y=0; y<h; y++) {
+ int x;
+ for(x=0; x<w; x++)
+ if(*buf == 0xff) {
+ *dst++ = 0;
+ buf++;
+ } else
+ *dst++ = palette[*buf++]|0x8000;
+ dst += MOUSE_W-x;
+ }
+ else
+ w = h = 0;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
+ TA_POLYMODE2_U_SIZE_64|TA_POLYMODE2_V_SIZE_64;
+ mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
+ TA_TEXTUREMODE_ADDRESS(mouse_tx[current_buffer]);
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.colour = 0xffff00;
+ myvertex.z = 0.25;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.x = xdraw*2.0;
+ myvertex.y = (ydraw+shakePos)*2.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x += w*2.0;
+ myvertex.u = w*(1.0/MOUSE_W);
+ ta_commit_list(&myvertex);
+
+ myvertex.x = xdraw*2.0;
+ myvertex.y += h*2.0;
+ myvertex.u = 0.0;
+ myvertex.v = h*(1.0/MOUSE_H);
+ ta_commit_list(&myvertex);
+
+ myvertex.x += w*2.0;
+ myvertex.u = w*(1.0/MOUSE_W);
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+void initGraphics(Scumm *s, bool fullScreen)
+{
+ ta_sync();
+ if(!screen)
+ screen = new unsigned char[SCREEN_W*SCREEN_H];
+ for(int i=0; i<NUM_BUFFERS; i++)
+ if(!screen_tx[i])
+ screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
+ for(int i=0; i<NUM_BUFFERS; i++)
+ if(!mouse_tx[i])
+ mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
+ current_buffer = 0;
+ shakePos = 0;
+ *(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
+ // dc_reset_screen(0, 0);
+}
diff --git a/dc/icon.cpp b/dc/icon.cpp
new file mode 100644
index 0000000000..ecb5785023
--- /dev/null
+++ b/dc/icon.cpp
@@ -0,0 +1,184 @@
+#include <ronin/ronin.h>
+#include <string.h>
+
+#include "icon.h"
+
+void Icon::create_texture()
+{
+ static char tt[16] = { 0, 1, 4, 5, 16, 17, 20, 21,
+ 64, 65, 68, 69, 80, 81, 84, 85 };
+ unsigned short *tex = (unsigned short *)ta_txalloc(512);
+ unsigned short *linebase;
+ unsigned char *src = bitmap+sizeof(bitmap)-17;
+ for(int y=0; y<16; y++) {
+ linebase = tex + (tt[y]<<1);
+ for(int x=0; x<16; x++, --src)
+ linebase[tt[x]] = src[16]|(src[0]<<8);
+ src -= 16;
+ }
+ texture = tex;
+}
+
+void Icon::set_palette(int pal)
+{
+ unsigned int (*hwpal)[64][16] = (unsigned int (*)[64][16])0xa05f9000;
+ for(int n = 0; n<16; n++)
+ (*hwpal)[pal][n] = palette[n];
+}
+
+void Icon::draw(float x1, float y1, float x2, float y2, int pal)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA|
+ TA_POLYMODE2_TEXTURE_REPLACE|TA_POLYMODE2_U_SIZE_32|TA_POLYMODE2_V_SIZE_32;
+ mypoly.texture = TA_TEXTUREMODE_CLUT4|TA_TEXTUREMODE_CLUTBANK4(pal)|
+ TA_TEXTUREMODE_ADDRESS(texture);
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.colour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 1.0;
+
+ myvertex.x = x1;
+ myvertex.y = y1;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x2;
+ myvertex.v = 0.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x1;
+ myvertex.y = y2;
+ myvertex.u = 1.0;
+ myvertex.v = 1.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x2;
+ myvertex.v = 0.0;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+int Icon::find_unused_pixel()
+{
+ int use[16];
+ memset(use, 0, sizeof(use));
+ for(int n=0; n<32*32/2; n++) {
+ unsigned char pix = bitmap[n];
+ use[pix&0xf]++;
+ use[pix>>4]++;
+ }
+ for(int i=0; i<16; i++)
+ if(!use[i])
+ return i;
+ return -1;
+}
+
+bool Icon::load_image2(void *data, int len)
+{
+ struct {
+ int size, w, h;
+ short pla, bitcnt;
+ int comp, sizeimg, xres, yres, used, imp;
+ } hdr;
+ if(len < 40)
+ return false;
+ memcpy(&hdr, data, 40);
+ if(hdr.size != 40 || hdr.sizeimg<=0 || hdr.w<0 || hdr.h<0 ||
+ hdr.bitcnt<0 || hdr.used<0)
+ return false;
+ if(!hdr.used)
+ hdr.used = 1<<hdr.bitcnt;
+ hdr.h >>= 1;
+ if(hdr.size + (hdr.used<<2) + hdr.sizeimg > len ||
+ hdr.sizeimg < ((hdr.w*hdr.h*(1+hdr.bitcnt)+7)>>3))
+ return false;
+ if(hdr.w != 32 || hdr.h != 32 || hdr.bitcnt != 4 || hdr.used > 16)
+ return false;
+ memcpy(palette, ((char *)data)+hdr.size, hdr.used<<2);
+ memcpy(bitmap, ((char *)data)+hdr.size+(hdr.used<<2), 32*32/2);
+ for(int i=0; i<16; i++)
+ palette[i] |= 0xff000000;
+ for(int i=hdr.used; i<16; i++)
+ palette[i] = 0;
+ int unused = find_unused_pixel();
+ if(unused >= 0) {
+ unsigned char *mask =
+ ((unsigned char *)data)+hdr.size+(hdr.used<<2)+32*32/2;
+ unsigned char *pix = bitmap;
+ for(int y=0; y<32; y++)
+ for(int x=0; x<32/8; x++) {
+ unsigned char mbits = *mask++;
+ for(int z=0; z<4; z++) {
+ unsigned char pbits = *pix;
+ if(mbits & 64) pbits = (pbits & ~0xf) | unused;
+ if(mbits & 128) pbits = (pbits & 0xf) | (unused << 4);
+ *pix++ = pbits;
+ mbits <<= 2;
+ }
+ }
+ palette[unused] = 0;
+ }
+ return true;
+}
+
+bool Icon::load_image1(void *data, int len, int offs)
+{
+ struct {
+ char w, h, colors, rsrv;
+ short pla, bitcnt;
+ int bytes, offs;
+ } hdr;
+ if(len < offs+16)
+ return false;
+ memcpy(&hdr, ((char *)data)+offs, 16);
+ if(hdr.bytes > 0 && hdr.offs >= 0 && hdr.offs+hdr.bytes <= len)
+ return load_image2(((char *)data)+hdr.offs, hdr.bytes);
+ else
+ return false;
+}
+
+bool Icon::load(void *data, int len, int offs)
+{
+ struct { short rsrv, type, cnt; } hdr;
+ memset(bitmap, 0, sizeof(bitmap));
+ memset(palette, 0, sizeof(palette));
+ texture = NULL;
+ if(len < offs+6)
+ return false;
+ memcpy(&hdr, ((char *)data)+offs, 6);
+ if(hdr.type != 1 || hdr.cnt < 1 || offs+6+(hdr.cnt<<4) > len)
+ return false;
+ for(int i=0; i<hdr.cnt; i++)
+ if(load_image1(data, len, offs+6+(i<<4)))
+ return true;
+ return false;
+}
+
+bool Icon::load(const char *filename)
+{
+ char buf[2048];
+ int fd;
+ if((fd = open(filename, O_RDONLY))>=0) {
+ int sz;
+ sz = read(fd, buf, sizeof(buf));
+ close(fd);
+ if(sz>0)
+ return load(buf, sz);
+ }
+ return false;
+}
diff --git a/dc/icon.h b/dc/icon.h
new file mode 100644
index 0000000000..6ffe4fe16e
--- /dev/null
+++ b/dc/icon.h
@@ -0,0 +1,19 @@
+
+class Icon
+{
+ private:
+ unsigned char bitmap[32*32/2];
+ unsigned int palette[16];
+ void *texture;
+
+ int find_unused_pixel();
+ bool load_image1(void *data, int len, int offs);
+ bool load_image2(void *data, int len);
+
+ public:
+ bool load(void *data, int len, int offs = 0);
+ bool load(const char *filename);
+ void create_texture();
+ void set_palette(int pal);
+ void draw(float x1, float y1, float x2, float y2, int pal);
+};
diff --git a/dc/input.cpp b/dc/input.cpp
new file mode 100644
index 0000000000..324ebb75c6
--- /dev/null
+++ b/dc/input.cpp
@@ -0,0 +1,95 @@
+#include "stdafx.h"
+#include "scumm.h"
+#include "dc.h"
+
+void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
+ byte &leftBtnPressed, byte &rightBtnPressed, int &keyPressed)
+{
+ int lmb=0, rmb=0, newkey=0;
+ static int lastkey = 0;
+ for(int i=0; i<4; i++, pad++)
+ if(pad->func & MAPLE_FUNC_CONTROLLER) {
+ int buttons = pad->cond.controller.buttons;
+
+ if(!(buttons & 0x060e)) exit(0);
+
+ if(!(buttons & 4)) lmb++;
+ if(!(buttons & 2)) rmb++;
+
+ if(!(buttons & 8)) newkey = 319;
+ else if(!(buttons & 512)) newkey = ' ';
+ else if(!(buttons & 1024)) newkey = '0';
+
+ if(!(buttons & 128)) mouse_x++;
+ if(!(buttons & 64)) mouse_x--;
+ if(!(buttons & 32)) mouse_y++;
+ if(!(buttons & 16)) mouse_y--;
+
+ mouse_x += ((int)pad->cond.controller.joyx-128)>>4;
+ mouse_y += ((int)pad->cond.controller.joyy-128)>>4;
+ } else if(pad->func & MAPLE_FUNC_MOUSE) {
+ int buttons = pad->cond.mouse.buttons;
+
+ if(!(buttons & 4)) lmb++;
+ if(!(buttons & 2)) rmb++;
+
+ if(!(buttons & 8)) newkey = 319;
+
+ mouse_x += pad->cond.mouse.axis1;
+ mouse_y += pad->cond.mouse.axis2;
+ pad->cond.mouse.axis1 = 0;
+ pad->cond.mouse.axis2 = 0;
+ } else if(pad->func & MAPLE_FUNC_KEYBOARD) {
+ for(int p=0; p<6; p++) {
+ int shift = pad->cond.kbd.shift;
+ int key = pad->cond.kbd.key[p];
+ if(shift & 0x08) lmb++;
+ if(shift & 0x80) rmb++;
+ if(key >= 4 && key <= 0x1d)
+ newkey = key+((shift & 0x22)? ('A'-4) : ('a'-4));
+ else if(key >= 0x1e && key <= 0x26)
+ newkey = key+((shift & 0x22)? ('!'-0x1e) : ('1'-0x1e));
+ else if(key >= 0x59 && key <= 0x61)
+ newkey = key+('1'-0x59);
+ else if(key >= 0x3a && key <= 0x43)
+ newkey = key+(315-0x3a);
+ else switch(key) {
+ case 0x27: case 0x62:
+ newkey = ((shift & 0x22)? '~' : '0'); break;
+ case 0x28: case 0x58:
+ newkey = 13; break;
+ case 0x29:
+ newkey = 27; break;
+ case 0x2a:
+ newkey = 8; break;
+ case 0x2b:
+ newkey = 9; break;
+ case 0x2c:
+ newkey = ' '; break;
+ case 0x4f:
+ mouse_x++; break;
+ case 0x50:
+ mouse_x--; break;
+ case 0x51:
+ mouse_y++; break;
+ case 0x52:
+ mouse_y--; break;
+ }
+ }
+ }
+
+ if(lmb)
+ leftBtnPressed |= msClicked|msDown;
+ else
+ leftBtnPressed &= ~msDown;
+ if(rmb)
+ rightBtnPressed |= msClicked|msDown;
+ else
+ rightBtnPressed &= ~msDown;
+
+ if(!newkey)
+ lastkey = 0;
+ else if(newkey != lastkey)
+ keyPressed = lastkey = newkey;
+}
+
diff --git a/dc/label.cpp b/dc/label.cpp
new file mode 100644
index 0000000000..14e331c11e
--- /dev/null
+++ b/dc/label.cpp
@@ -0,0 +1,109 @@
+#include <ronin/ronin.h>
+#include <string.h>
+
+#include "label.h"
+
+static void *get_romfont_address()
+{
+ void *ret;
+ __asm__("jsr @%1; mov #0,r1; mov r0,%0" :
+ "=r" (ret) : "r" (*(void **)0x8c0000b4) :
+ "pr", "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7");
+ return ret;
+}
+
+static void draw_char(unsigned short *dst, int mod, int c, void *font_base)
+{
+ unsigned char *src;
+ int i, j;
+ if(c<=32 || c>255 || (c>=127 && c<160)) c=160;
+ if(c<128) c -= 32; else c -= 64;
+ src = c*36 + (unsigned char *)font_base;
+ for(i=0; i<12; i++) {
+ int n = (src[0]<<16)|(src[1]<<8)|src[2];
+ for(j=0; j<12; j++, n<<=1)
+ if(n & (1<<23)) {
+ dst[j] = 0xffff;
+ dst[j+1] = 0xffff;
+ dst[j+2] = 0xa108;
+ dst[j+mod] = 0xa108;
+ dst[j+mod+1] = 0xa108;
+ }
+ dst += mod;
+ for(j=0; j<12; j++, n<<=1)
+ if(n & (1<<23)) {
+ dst[j] = 0xffff;
+ dst[j+1] = 0xffff;
+ dst[j+2] = 0xa108;
+ dst[j+mod] = 0xa108;
+ dst[j+mod+1] = 0xa108;
+ }
+ dst += mod;
+ src += 3;
+ }
+}
+
+void Label::create_texture(const char *text)
+{
+ void *font = get_romfont_address();
+ int l = strlen(text);
+ if(l>64) l=64;
+ int w = 14*l;
+ for(tex_u=TA_POLYMODE2_U_SIZE_8, u=8; u<w; u<<=1, tex_u += 1<<3);
+ int tsz = u*32;
+ unsigned short *tex = (unsigned short *)ta_txalloc(tsz*2);
+ for(int i=0; i<tsz; i++)
+ tex[i] = 0;
+ int p=l*14;
+ while(l>0)
+ draw_char(tex+(p-=14), u, text[--l], font);
+ texture = tex;
+}
+
+void Label::draw(float x, float y, unsigned int argb)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA|
+ TA_POLYMODE2_TEXTURE_MODULATE|TA_POLYMODE2_V_SIZE_32|tex_u;
+ mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
+ TA_TEXTUREMODE_ADDRESS(texture);
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.colour = argb;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.x = x;
+ myvertex.y = y;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x+u;
+ myvertex.u = 1.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x;
+ myvertex.y = y+25.0;
+ myvertex.u = 0.0;
+ myvertex.v = 25.0/32.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = x+u;
+ myvertex.u = 1.0;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
diff --git a/dc/label.h b/dc/label.h
new file mode 100644
index 0000000000..bf43212499
--- /dev/null
+++ b/dc/label.h
@@ -0,0 +1,10 @@
+class Label
+{
+ private:
+ void *texture;
+ int tex_u, u;
+
+ public:
+ void create_texture(const char *text);
+ void draw(float x, float y, unsigned int argb = 0xffffffff);
+};
diff --git a/dc/portdefs.h b/dc/portdefs.h
new file mode 100644
index 0000000000..fd7929ffe7
--- /dev/null
+++ b/dc/portdefs.h
@@ -0,0 +1,9 @@
+#include <sys/types.h>
+#include <stdio.h>
+#include <fcntl.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#include <assert.h>
+#include <ctype.h>
+#include <ronin/ronin.h>
diff --git a/dc/selector.cpp b/dc/selector.cpp
new file mode 100644
index 0000000000..10a446ac4e
--- /dev/null
+++ b/dc/selector.cpp
@@ -0,0 +1,313 @@
+#include "stdafx.h"
+#include "scumm.h"
+#include "dc.h"
+#include "icon.h"
+#include "label.h"
+
+
+#define MAX_GAMES 100
+#define MAX_DIR 100
+
+
+void draw_solid_quad(float x1, float y1, float x2, float y2,
+ int c0, int c1, int c2, int c3)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
+ TA_CMD_POLYGON_GOURAUD_SHADING;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED;
+ mypoly.texture = 0;
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.colour = c0;
+ myvertex.x = x1;
+ myvertex.y = y1;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c1;
+ myvertex.x = x2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c2;
+ myvertex.x = x1;
+ myvertex.y = y2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c3;
+ myvertex.x = x2;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+void draw_trans_quad(float x1, float y1, float x2, float y2,
+ int c0, int c1, int c2, int c3)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
+ TA_CMD_POLYGON_GOURAUD_SHADING;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
+ mypoly.texture = 0;
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.colour = c0;
+ myvertex.x = x1;
+ myvertex.y = y1;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c1;
+ myvertex.x = x2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c2;
+ myvertex.x = x1;
+ myvertex.y = y2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c3;
+ myvertex.x = x2;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+
+struct Game
+{
+ char dir[256];
+ char filename_base[256];
+ char text[256];
+ Icon icon;
+ Label label;
+};
+
+struct Dir
+{
+ char name[256];
+ char deficon[256];
+};
+
+static Game the_game;
+
+static bool isGame(const char *fn, char *base)
+{
+ int l = strlen(fn);
+ if(l>4 && (!strcasecmp(fn+l-4, ".000") ||
+ !strcasecmp(fn+l-4, ".SM0"))) {
+ strcpy(base, fn);
+ base[l-4]='\0';
+ return true;
+ }
+ return false;
+}
+
+static void checkName(Scumm *s, Game &game)
+{
+ s->_exe_name = game.filename_base;
+ if(s->detectGame()) {
+ char *n = s->getGameName();
+ strcpy(game.text, n);
+ free(n);
+ } else
+ strcpy(game.text, game.filename_base);
+ s->_exe_name = NULL;
+}
+
+static bool isIcon(const char *fn)
+{
+ int l = strlen(fn);
+ if(l>4 && !strcasecmp(fn+l-4, ".ICO"))
+ return true;
+ else
+ return false;
+}
+
+static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
+{
+ char icofn[520];
+ sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
+ if(game.icon.load(icofn))
+ return true;
+ for(int i=0; i<num_dirs; i++)
+ if(!strcmp(dirs[i].name, game.dir) &&
+ dirs[i].deficon[0]) {
+ sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
+ if(game.icon.load(icofn))
+ return true;
+ break;
+ }
+ return false;
+}
+
+static void makeDefIcon(Icon &icon)
+{
+ icon.load(NULL, 0);
+}
+
+static int findGames(Scumm *s, Game *games, int max)
+{
+ Dir *dirs = new Dir[MAX_DIR];
+ int curr_game = 0, curr_dir = 0, num_dirs = 1;
+ strcpy(dirs[0].name, "/");
+ while(curr_game < max && curr_dir < num_dirs) {
+ dirs[curr_dir].deficon[0] = '\0';
+ DIR *dirp = opendir(dirs[curr_dir++].name);
+ if(dirp) {
+ struct dirent *entry;
+ while((entry = readdir(dirp)))
+ if(entry->d_size < 0) {
+ if(num_dirs < MAX_DIR) {
+ strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name);
+ if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) {
+ strcat(dirs[num_dirs].name, entry->d_name);
+ strcat(dirs[num_dirs].name, "/");
+ num_dirs++;
+ }
+ }
+ } else
+ if(isIcon(entry->d_name))
+ strcpy(dirs[curr_dir-1].deficon, entry->d_name);
+ else if(curr_game < max &&
+ isGame(entry->d_name, games[curr_game].filename_base)) {
+ strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
+ checkName(s, games[curr_game]);
+ curr_game++;
+ }
+ closedir(dirp);
+ }
+ }
+ for(int i=0; i<curr_game; i++)
+ if(!loadIcon(games[i], dirs, num_dirs))
+ makeDefIcon(games[i].icon);
+ delete dirs;
+ return curr_game;
+}
+
+int gameMenu(Game *games, int num_games)
+{
+ int top_game = 0, selector_pos = 0;
+ int16 mousex = 0, mousey = 0;
+
+ if(!num_games)
+ return -1;
+
+ for(;;) {
+
+ ta_begin_frame();
+
+ draw_solid_quad(20.0, 20.0, 620.0, 460.0,
+ 0xff0000, 0x00ff00, 0x0000ff, 0xffffff);
+
+ ta_commit_end();
+
+ float y = 40.0;
+ for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
+ int pal = 48+(i&15);
+ games[i].icon.set_palette(pal);
+ games[i].icon.draw(50.0, y, 82.0, y+32.0, pal);
+
+ if(cnt == selector_pos)
+ draw_trans_quad(100.0, y, 590.0, y+32.0,
+ 0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
+
+ games[i].label.draw(104.0, y+4.0, (cnt == selector_pos?
+ 0xffffff00 : 0xffffffff));
+
+ y += 40.0;
+ }
+
+ ta_commit_frame();
+
+ byte lmb=0, rmb=0;
+ int key=0;
+
+ int mask = getimask();
+ setimask(15);
+ handleInput(locked_get_pads(), mousex, mousey, lmb, rmb, key);
+ setimask(mask);
+
+ if(lmb || key==13 || key==319)
+ return top_game + selector_pos;
+
+ if(mousey>=16) {
+ if(selector_pos + top_game + 1 < num_games)
+ if(++selector_pos >= 10) {
+ --selector_pos;
+ ++top_game;
+ }
+ mousey -= 16;
+ } else if(mousey<=-16) {
+ if(selector_pos + top_game > 0)
+ if(--selector_pos < 0) {
+ ++selector_pos;
+ --top_game;
+ }
+ mousey += 16;
+ }
+ }
+}
+
+bool selectGame(Scumm *s, char *&ret)
+{
+ Game *games = new Game[MAX_GAMES];
+ int num_games = findGames(s, games, MAX_GAMES);
+ int selected;
+
+ ta_sync();
+ void *mark = ta_txmark();
+
+ for(int i=0; i<num_games; i++) {
+ games[i].icon.create_texture();
+ games[i].label.create_texture(games[i].text);
+ }
+
+ selected = gameMenu(games, num_games);
+
+ ta_sync();
+ ta_txrelease(mark);
+
+
+ if(selected >= num_games)
+ selected = -1;
+
+ if(selected >= 0)
+ the_game = games[selected];
+
+ delete games;
+
+ if(selected>=0) {
+ chdir(the_game.dir);
+ ret = the_game.filename_base;
+ return true;
+ } else
+ return false;
+}