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author | Max Horn | 2011-04-09 23:47:35 +0200 |
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committer | Max Horn | 2011-04-09 23:47:35 +0200 |
commit | 6cf1de87acdb878e3a3e4ef7cc33d45adee4a592 (patch) | |
tree | d20295fc02d514a62ee4f22a5a34136316d0916c /devtools/README | |
parent | ae49865e9e48b8569922d2ea1792541fb23b4a64 (diff) | |
download | scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.gz scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.bz2 scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.zip |
DEVTOOLS: Renamed 'tools' directory to 'devtools'
Diffstat (limited to 'devtools/README')
-rw-r--r-- | devtools/README | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/devtools/README b/devtools/README new file mode 100644 index 0000000000..b1c0f21cb0 --- /dev/null +++ b/devtools/README @@ -0,0 +1,140 @@ +This directory contains various tools which aid the ScummVM developers +in their work. They are not intended for the general audience, and are +only sparsely, if at all, documented. Use at your own risk. You have +been warned :-). + + +agi-palex.py (buddha) +------------ + Tool for extracting palettes from Amiga AGI games' executables. + + +construct-pred-dict.pl, extract-words-tok.pl (sev) +-------------------------------------------- + Tools related to predictive input for AGI engine. + + +convbdf +------- + Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to + C++ source. That source, after being slightly tweaked, can be used to + replace or add fonts for the ScummVM GUI. + + There is also a ttf2bdf tool which allows you to convert TrueType + fonts to BDF. + + Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs + to bitmaps, but ScummVM only needs some of them. So you may want to + do your conversion like this: + ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf + where SIZE is replaced by the desired font height. + + +create_drascula (sev) +--------------- + Stores a lot of hardcoded data of Drascula in a data file, based on + the game's original source code. This includes the game's character + map, item locations, several hardcoded arrays used in animations, + room script logic, talk sequence logic and all of the game's texts + (mostly the dialog subtitles) in English, Spanish, German, French + and Italian. This tool is used to create the drascula.dat file. + + +create_hugo (Strangerke) +----------- + Creates hugo.dat file which contains all kinds of static data contained + in original game executable. + + +create_kyradat (LordHoto, athrxx) +-------------- + Extracts various static data from the original game executables. + This includes room tables in kyra1, various hardcoded language + strings in both kyra1 and kyra2, script data for the sequence + players of kyra1 and kyra2 and other static data. This tool is used + to create the kyra.dat file. + + +create_lure (dreammaster) +----------- + Extracts various static data from each of the different language + versions of the game executables. This includes character + animations, game scripts, and other static data. This tool creates + the lure.dat file. + + +create_project (LordHoto, Littleboy) +-------------- + Creates project files for Visual Studio 2005, 2008, 2010 and + Code::Blocks out of the configure / Makefile based build system. + It also offers a way to enable or disable certain engines and the use + of external libraries similar to configure. Run the tool without + any arguments for further help. + + +create_toon (Strangerke) +----------- + This tool creates toon.dat, which contains all the game's texts + hardcoded in original game executable. This includes English, French, + German, Russian and Spanish texts. + + +create_translations (criezy) +------------------- + Creates the translations.dat file from po files given as arguments. + The generated files is used by ScummVM to propose a translated GUI. + + +credits.pl +---------- + This perl script contains credits to the many people who helped with + ScummVM, and it is used to create the credits lists that occur in + various places, including the AUTHORS file, the about dialog, and our + web site. + + +dist-scummvm.sh +--------------- + This shell script is used to create source release archives for + ScummVM releases. After tagging a branch for release, you can invoke + it like this: + + ./dist-scummvm.sh scummvm 0.7.1 + + Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by + default. To do that it performs a "cvs export" in /tmp first. If you + want to use another location, you can specify it as the thirds param + to the script. + + Note #2: This assumes that our naming conventions for release tags + are being followed. I.e. the tag must be named "release-0-7-1" in + the above example. You can, however, specify an alternate tag as the + fourth param. + + Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if + you just tagged CVS, anon CVS may not yet have this. So if you are + in a hurry, modify the cvsroot in the script to use your dev CVS + account. + + +make-scumm-fontdata (eriktorbjorn) +------------------- + Tool that generates compressed font data used in SCUMM: To get rid of + a few kilobytes of hard-coded font data, we only store how the + French, German, Italian and Spanish fonts differ from the English one. + + +md5table +-------- + Used to convert scumm-md5.txt into a SCUMM header file, or + alternatively PHP code for our website. + + +qtable (cyx) +------- + This tool generates the "queen.tbl" file. + + +skycpt (lavosspawn) +------- + This tool generates the "SKY.CPT" file. |