aboutsummaryrefslogtreecommitdiff
path: root/devtools/README
diff options
context:
space:
mode:
authorMax Horn2011-04-09 23:47:35 +0200
committerMax Horn2011-04-09 23:47:35 +0200
commit6cf1de87acdb878e3a3e4ef7cc33d45adee4a592 (patch)
treed20295fc02d514a62ee4f22a5a34136316d0916c /devtools/README
parentae49865e9e48b8569922d2ea1792541fb23b4a64 (diff)
downloadscummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.gz
scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.bz2
scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.zip
DEVTOOLS: Renamed 'tools' directory to 'devtools'
Diffstat (limited to 'devtools/README')
-rw-r--r--devtools/README140
1 files changed, 140 insertions, 0 deletions
diff --git a/devtools/README b/devtools/README
new file mode 100644
index 0000000000..b1c0f21cb0
--- /dev/null
+++ b/devtools/README
@@ -0,0 +1,140 @@
+This directory contains various tools which aid the ScummVM developers
+in their work. They are not intended for the general audience, and are
+only sparsely, if at all, documented. Use at your own risk. You have
+been warned :-).
+
+
+agi-palex.py (buddha)
+------------
+ Tool for extracting palettes from Amiga AGI games' executables.
+
+
+construct-pred-dict.pl, extract-words-tok.pl (sev)
+--------------------------------------------
+ Tools related to predictive input for AGI engine.
+
+
+convbdf
+-------
+ Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
+ C++ source. That source, after being slightly tweaked, can be used to
+ replace or add fonts for the ScummVM GUI.
+
+ There is also a ttf2bdf tool which allows you to convert TrueType
+ fonts to BDF.
+
+ Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
+ to bitmaps, but ScummVM only needs some of them. So you may want to
+ do your conversion like this:
+ ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
+ where SIZE is replaced by the desired font height.
+
+
+create_drascula (sev)
+---------------
+ Stores a lot of hardcoded data of Drascula in a data file, based on
+ the game's original source code. This includes the game's character
+ map, item locations, several hardcoded arrays used in animations,
+ room script logic, talk sequence logic and all of the game's texts
+ (mostly the dialog subtitles) in English, Spanish, German, French
+ and Italian. This tool is used to create the drascula.dat file.
+
+
+create_hugo (Strangerke)
+-----------
+ Creates hugo.dat file which contains all kinds of static data contained
+ in original game executable.
+
+
+create_kyradat (LordHoto, athrxx)
+--------------
+ Extracts various static data from the original game executables.
+ This includes room tables in kyra1, various hardcoded language
+ strings in both kyra1 and kyra2, script data for the sequence
+ players of kyra1 and kyra2 and other static data. This tool is used
+ to create the kyra.dat file.
+
+
+create_lure (dreammaster)
+-----------
+ Extracts various static data from each of the different language
+ versions of the game executables. This includes character
+ animations, game scripts, and other static data. This tool creates
+ the lure.dat file.
+
+
+create_project (LordHoto, Littleboy)
+--------------
+ Creates project files for Visual Studio 2005, 2008, 2010 and
+ Code::Blocks out of the configure / Makefile based build system.
+ It also offers a way to enable or disable certain engines and the use
+ of external libraries similar to configure. Run the tool without
+ any arguments for further help.
+
+
+create_toon (Strangerke)
+-----------
+ This tool creates toon.dat, which contains all the game's texts
+ hardcoded in original game executable. This includes English, French,
+ German, Russian and Spanish texts.
+
+
+create_translations (criezy)
+-------------------
+ Creates the translations.dat file from po files given as arguments.
+ The generated files is used by ScummVM to propose a translated GUI.
+
+
+credits.pl
+----------
+ This perl script contains credits to the many people who helped with
+ ScummVM, and it is used to create the credits lists that occur in
+ various places, including the AUTHORS file, the about dialog, and our
+ web site.
+
+
+dist-scummvm.sh
+---------------
+ This shell script is used to create source release archives for
+ ScummVM releases. After tagging a branch for release, you can invoke
+ it like this:
+
+ ./dist-scummvm.sh scummvm 0.7.1
+
+ Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by
+ default. To do that it performs a "cvs export" in /tmp first. If you
+ want to use another location, you can specify it as the thirds param
+ to the script.
+
+ Note #2: This assumes that our naming conventions for release tags
+ are being followed. I.e. the tag must be named "release-0-7-1" in
+ the above example. You can, however, specify an alternate tag as the
+ fourth param.
+
+ Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if
+ you just tagged CVS, anon CVS may not yet have this. So if you are
+ in a hurry, modify the cvsroot in the script to use your dev CVS
+ account.
+
+
+make-scumm-fontdata (eriktorbjorn)
+-------------------
+ Tool that generates compressed font data used in SCUMM: To get rid of
+ a few kilobytes of hard-coded font data, we only store how the
+ French, German, Italian and Spanish fonts differ from the English one.
+
+
+md5table
+--------
+ Used to convert scumm-md5.txt into a SCUMM header file, or
+ alternatively PHP code for our website.
+
+
+qtable (cyx)
+-------
+ This tool generates the "queen.tbl" file.
+
+
+skycpt (lavosspawn)
+-------
+ This tool generates the "SKY.CPT" file.