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authorThanasis Antoniou2019-06-17 23:22:22 +0300
committerThanasis Antoniou2019-06-18 00:10:36 +0300
commit2a43f71ee2e407dbb64b1b9010d719215637fa9a (patch)
treeae58bddb1468b8bd599ce690c0f7137950fcbdae /devtools/create_bladerunner/subtitles/fontCreator
parenta060d35418e27aa6af7eaf45aca78d2b993e1561 (diff)
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DEVTOOLS: BLADERUNNER: Quick guide for transcriptions
Also minor improvements in the python scripts Made audio links working again with LibreOffice Calc and added a subtitles version sheet in the python script that creates the Excel document and the audio links
Diffstat (limited to 'devtools/create_bladerunner/subtitles/fontCreator')
-rw-r--r--devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
index 172045bd0f..c50735d9bc 100644
--- a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
+++ b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
@@ -6,7 +6,7 @@
# FON file for the Westwood Blade Runner PC game.
#
# Author: antoniou
-#w
+#
# Created: 16-05-2018
# Copyright: (c) antoniou 2018
# Licence:
@@ -45,22 +45,22 @@
# This should get rid of semi-transparent pixels while maintaining the "aliasing" effect. There could be a better way but this should work ok.
-# DONE: A way to export game fonts to png image (in order to be able to create new expanded fonts keeping glyph consistency!)
+# DONE: A way to export game fonts to PNG image (in order to be able to create new expanded fonts keeping glyph consistency!)
# Also override the corruption in TAHOMA18 while exporting
# TODO: Re-Check the order of fonts in (in-game resource font files) TAHOMA18 (stored corrupted) and TAHOMA24 (in good condition).
# TODO: print a warning for mismatch of number of letters in encoding override (or internal) and detected fonts in ROW IMAGE (especially if we expect a double exclamation mark at the start - and we ignoring one of the two)
-# TODO: Don't crash if mismatch in detected letter (fewer) in row image vs the letters in ascii list of overrideEncoding file
+# TODO: Don't crash if mismatch in detected letter (fewer) in row image vs the letters in ASCII list of overrideEncoding file
# TODO: A more detailed readme for this tool and how to use it
#
# DONE: enforce overrideEncoding.txt -- this tool should no longer work without one
-# DONE: Test greek subs too
+# DONE: Test Greek subs too
# DONE: Letter fonts should be spaced by TAB when copied into GIMP or other app to create the image row of all character glyphs
# DONE: First character should be repeated in the ROW file (but taken into consideration once) in order to get the pixels for the TAB space between letters (left-start column to left-start column)
# DONE: Use the tab space pixels to calculate the KERNING for each letter (x offset)
# DONE: update the image segment size bytes in the header after having completed populating the image segment
-# DONE: allow settin explicit kerning and width addon for cases like i and l characters
+# DONE: allow setting explicit kerning and width addon for cases like i and l characters
# DONE: entrée (boiled dog question) - has an e like goose liver pate --> TESTED
-# DONE: Tested ok "si senor" from peruvian lady / insect dealer too!
+# DONE: Tested ok "si senor" from Peruvian lady / insect dealer too!
# DONE: ability to manually set kerning (x-offset) for fonts by letter like a list in parameters or in overrideEncoding.txt } i:1,j:-1,l:1 (no space or white line characters) - POSITIVE OR NEGATIVE VALUES BOTH ADMITTED
# DONE: a value of '-' for this means ignore
# DONE: ability to manually set extra width (additional columns at the end of glyph, with transparent color) for fonts by letter like a list in parameters or in overrideEncoding.txt } i:1,j:2,l:1 - POSITIVE VALUES ONLY