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authorantoniou792018-12-28 23:36:28 +0200
committerEugene Sandulenko2019-01-06 17:12:02 +0100
commitcd764ac86ea03d24aa57b0fdcb2c64f46cb65aa7 (patch)
tree0f47037f37d31bceef44c2504c03d06c424b3d34 /devtools/create_bladerunner/subtitles/fontCreator
parent14d65c49b763d4e70179f7e8e259b4c4b901fe27 (diff)
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DEVTOOLS: BladeRunner readme update
Also fixed broken modes for fontCreator and quotesSpreadsheetCreator scripts
Diffstat (limited to 'devtools/create_bladerunner/subtitles/fontCreator')
-rw-r--r--devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
index c7ad8dc963..e0e48eef2b 100644
--- a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
+++ b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
@@ -45,7 +45,7 @@
# This should get rid of semi-transparent pixels while maintaining the "aliasing" effect. There could be a better way but this should work ok.
-# TODO: A way to export game fonts to png image (in order to be able to create new expanded fonts keeping glyph consistency!)
+# DONE: A way to export game fonts to png image (in order to be able to create new expanded fonts keeping glyph consistency!)
# Also override the corruption in TAHOMA18 while exporting
# TODO: Re-Check the order of fonts in (in-game resource font files) TAHOMA18 (stored corrupted) and TAHOMA24 (in good condition).
# TODO: print a warning for mismatch of number of letters in encoding override (or internal) and detected fonts in ROW IMAGE (especially if we expect a double exclamation mark at the start - and we ignoring one of the two)
@@ -1186,7 +1186,7 @@ def main(argsCL):
if invalidSyntax == True:
print "Invalid syntax\n Try: \n %s --help for more info \n %s --version for version info " % (app_wrapper_name, app_wrapper_name)
- print "Valid syntax A - export game fonts:"
+ print "Valid syntax A - export game fonts to PNG images:"
print "%s -ip folderpath_for_MIX_Files [--trace]\n" % (app_wrapper_name)
print "Valid syntax B - create subtitle font:"
print "%s -im image_Row_PNG_Filename -om output_FON_filename -pxLL minSpaceBetweenLettersInRowLeftToLeft -pxTT minSpaceBetweenLettersInColumnTopToTop -pxKn kerningForFirstDummyFontLetter -pxWS whiteSpaceWidthInPixels [--noSpecialGlyphs] [--noAutoTabCalculation] [--trace]\n" % (app_wrapper_name) # deductKerningPixels"