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author | Max Horn | 2011-04-09 23:47:35 +0200 |
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committer | Max Horn | 2011-04-09 23:47:35 +0200 |
commit | 6cf1de87acdb878e3a3e4ef7cc33d45adee4a592 (patch) | |
tree | d20295fc02d514a62ee4f22a5a34136316d0916c /devtools/create_hugo/staticdisplay.h | |
parent | ae49865e9e48b8569922d2ea1792541fb23b4a64 (diff) | |
download | scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.gz scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.bz2 scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.zip |
DEVTOOLS: Renamed 'tools' directory to 'devtools'
Diffstat (limited to 'devtools/create_hugo/staticdisplay.h')
-rw-r--r-- | devtools/create_hugo/staticdisplay.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/devtools/create_hugo/staticdisplay.h b/devtools/create_hugo/staticdisplay.h new file mode 100644 index 0000000000..790bf74d3b --- /dev/null +++ b/devtools/create_hugo/staticdisplay.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on original Hugo Trilogy source code + * + * Copyright (c) 1989-1995 David P. Gray + * + */ + +#ifndef STATICDISPLAY_H +#define STATICDISPLAY_H + +#define SIZE_PAL_ARRAY 3*16 + +#if 1 +// Color table of standard 16 VGA colors +// Values from "Programmers guide to EGA/VGA cards" Ferraro, p303 +#define V1 168 // Low intensity value +#define V2 255 // High intensity value +#define V3 87 // Special for Brown/Gray +#define V4 32 // De-saturate hi intensity + + +byte _palette[SIZE_PAL_ARRAY] = { + 0, 0, 0, // BLACK + 0, 0, V1, // BLUE + 0, V1, 0, // GREEN + 0, V1, V1, // CYAN + V1, 0, 0, // RED + V1, 0, V1, // MAGENTA + V1, V3, 0, // BROWN + V1, V1, V1, // WHITE (LIGHT GRAY) + V3, V3, V3, // GRAY (DARK GRAY) + V4, V4, V2, // LIGHTBLUE + V4, V2, V4, // LIGHTGREEN + V4, V2, V2, // LIGHTCYAN + V2, V4, V4, // LIGHTRED + V2, V4, V2, // LIGHTMAGENTA + V2, V2, V4, // YELLOW + V2, V2, V2 // BRIGHTWHITE +}; +#else +// Original paletter found in original exe. +// Currently disabled, because the result is quite ugly! +// Color table of nearest standard 16 colors in system static palette +#define C1 191 // Low intensity value +#define C2 255 // High intensity value +#define C3 127 // Special for Brown/Gray +byte _palette[SIZE_PAL_ARRAY] = { + 0, 0, 0, // BLACK + 0, 0, C1, // BLUE + 0, C1, 0, // GREEN + 0, C1, C1, // CYAN + C1, 0, 0, // RED + C1, 0, C1, // MAGENTA + C3, C3, 0, // BROWN + C1, C1, C1, // WHITE (LIGHT GRAY) + C3, C3, C3, // GRAY (DARK GRAY) + 0, 0, C2, // LIGHTBLUE + 0, C2, 0, // LIGHTGREEN + 0, C2, C2, // LIGHTCYAN + C2, 0, 0, // LIGHTRED + C2, 0, C2, // LIGHTMAGENTA + C2, C2, 0, // YELLOW + C2, C2, C2 // BRIGHTWHITE +}; +#endif + + +#endif |