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authorJohannes Schickel2014-02-28 01:27:32 +0100
committerJohannes Schickel2014-03-03 02:00:04 +0100
commit800fc0722df4c39b8fac5fcfec14802358894533 (patch)
treea5fdd0b85e891919c98218558a12f89138901cd6 /devtools/create_kyradat/types.h
parent201f7a0f826f054986b4baa427f9ada710b2133e (diff)
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DEVTOOLS: Rewrite create_kyradat.
Now static data is directly stored inside source code files which allows the tool to generate kyra.dat without any additional input. This will make supporting fan translations easier, since only the localized strings have to be added and an appropriate game entry has to be added.
Diffstat (limited to 'devtools/create_kyradat/types.h')
-rw-r--r--devtools/create_kyradat/types.h238
1 files changed, 238 insertions, 0 deletions
diff --git a/devtools/create_kyradat/types.h b/devtools/create_kyradat/types.h
new file mode 100644
index 0000000000..bb97948a25
--- /dev/null
+++ b/devtools/create_kyradat/types.h
@@ -0,0 +1,238 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CREATE_KYRADAT_TYPES_H
+#define CREATE_KYRADAT_TYPES_H
+
+#include "create_kyradat.h"
+
+struct Room {
+ byte index;
+ uint16 north, east, south, west;
+};
+
+struct Shape {
+ byte imageIndex;
+ byte x, y, w, h;
+ int8 xOffset, yOffset;
+};
+
+struct AmigaSfxTable {
+ byte note;
+ byte patch;
+ uint16 duration;
+ byte volume;
+ byte pan;
+};
+
+struct HoFSequence {
+ uint16 flags;
+ char wsaFile[14];
+ char cpsFile[14];
+ byte fadeInTransitionType;
+ byte fadeOutTransitionType;
+ uint16 stringIndex1;
+ uint16 stringIndex2;
+ uint16 startFrame;
+ uint16 numFrames;
+ uint16 duration;
+ uint16 xPos;
+ uint16 yPos;
+ uint16 timeout;
+};
+
+struct FrameControl {
+ uint16 index;
+ uint16 delay;
+};
+
+struct HoFNestedSequence {
+ uint16 flags;
+ char wsaFile[14];
+ uint16 startFrame;
+ uint16 endFrame;
+ uint16 frameDelay;
+ uint16 x;
+ uint16 y;
+ uint16 numControls;
+ const FrameControl *wsaControl;
+ uint16 fadeInTransitionType;
+ uint16 fadeOutTransitionType;
+};
+
+struct HoFSeqItemAnimData {
+ int16 itemIndex;
+ uint16 y;
+ uint16 frames[20];
+};
+
+struct ItemAnimDefinition {
+ int16 itemIndex;
+ byte numFrames;
+ const FrameControl *frames;
+};
+
+struct LoLCharacter {
+ uint16 flags;
+ char name[11];
+ byte raceClassSex;
+ int16 id;
+ byte curFaceFrame;
+ byte tempFaceFrame;
+ byte screamSfx;
+ /*uint32 unused;*/
+ uint16 itemsMight[8];
+ uint16 protectionAgainstItems[8];
+ uint16 itemProtection;
+ int16 hitPointsCur;
+ uint16 hitPointsMax;
+ int16 magicPointsCur;
+ uint16 magicPointsMax;
+ byte field_41;
+ uint16 damageSuffered;
+ uint16 weaponHit;
+ uint16 totalMightModifier;
+ uint16 totalProtectionModifier;
+ uint16 might;
+ uint16 protection;
+ int16 nextAnimUpdateCountdown;
+ uint16 items[11];
+ byte skillLevels[3];
+ byte skillModifiers[3];
+ uint32 experiencePts[3];
+ byte characterUpdateEvents[5];
+ byte characterUpdateDelay[5];
+};
+
+struct SpellProperty {
+ uint16 spellNameCode;
+ uint16 mpRequired[4];
+ uint16 field_a;
+ uint16 field_c;
+ uint16 hpRequired[4];
+ uint16 field_16;
+ uint16 field_18;
+ uint16 flags;
+};
+
+struct CompassDef {
+ byte shapeIndex;
+ int8 x, y;
+ byte flags;
+};
+
+struct FlyingObjectShape {
+ byte shapeFront;
+ byte shapeBack;
+ byte shapeLeft;
+ byte drawFlags;
+ byte flipFlags;
+};
+
+struct LoLButtonDef {
+ uint16 buttonFlags;
+ uint16 keyCode;
+ uint16 keyCode2;
+ int16 x, y;
+ uint16 w, h;
+ uint16 index;
+ uint16 screenDim;
+};
+
+struct DarkMoonAnimCommand {
+ byte command;
+ byte obj;
+ int16 x1;
+ byte y1;
+ byte delay;
+ byte pal;
+ byte x2, y2;
+ byte w, h;
+};
+
+struct DarkMoonShapeDef {
+ int16 index;
+ byte x, y, w, h;
+};
+
+struct EoBCharacter {
+ byte id;
+ byte flags;
+ char name[11];
+ int8 strengthCur, strengthMax;
+ int8 strengthExtCur, strengthExtMax;
+ int8 intelligenceCur, intelligenceMax;
+ int8 wisdomCur, wisdomMax;
+ int8 dexterityCur, dexterityMax;
+ int8 constitutionCur, constitutionMax;
+ int8 charismaCur, charismaMax;
+ int16 hitPointsCur, hitPointsMax;
+ int8 armorClass;
+ byte disabledSlots;
+ byte raceSex;
+ byte cClass;
+ byte alignment;
+ int8 portrait;
+ byte food;
+ byte level[3];
+ uint32 experience[3];
+ uint32 mageSpellsAvailableFlags;
+ uint16 inventory[27];
+};
+
+template<typename Type>
+struct ArrayProvider {
+ uint numEntries;
+ const Type *data;
+};
+
+typedef ArrayProvider<const char *> StringListProvider;
+typedef ArrayProvider<byte> ByteProvider;
+typedef ArrayProvider<Room> RoomProvider;
+typedef ArrayProvider<Shape> ShapeProvider;
+typedef ArrayProvider<AmigaSfxTable> AmigaSfxTableProvider;
+
+struct HoFSequenceProvider {
+ uint numSequences;
+ const HoFSequence *sequences;
+
+ uint numNestedSequences;
+ const HoFNestedSequence *nestedSequences;
+};
+
+typedef ArrayProvider<HoFSeqItemAnimData> HoFSeqItemAnimDataProvider;
+typedef ArrayProvider<ItemAnimDefinition> ItemAnimDefinitionProvider;
+typedef ArrayProvider<LoLCharacter> LoLCharacterProvider;
+typedef ArrayProvider<SpellProperty> SpellPropertyProvider;
+typedef ArrayProvider<CompassDef> CompassDefProvider;
+typedef ArrayProvider<FlyingObjectShape> FlyingObjectShapeProvider;
+typedef ArrayProvider<LoLButtonDef> LoLButtonDefProvider;
+typedef ArrayProvider<uint16> Uint16Provider;
+typedef ArrayProvider<uint32> Uint32Provider;
+typedef ArrayProvider<DarkMoonAnimCommand> DarkMoonAnimCommandProvider;
+typedef ArrayProvider<DarkMoonShapeDef> DarkMoonShapeDefProvider;
+typedef ArrayProvider<EoBCharacter> EoBCharacterProvider;
+
+class PAKFile;
+void writeResource(PAKFile &out, const char *filename, ResTypes type, const void *provider);
+
+#endif