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authorAdrian Astley2014-12-23 00:38:44 -0600
committerAdrian Astley2014-12-23 00:39:25 -0600
commit40bd4c485f9ab24e667e66a047214eb7dcef73e8 (patch)
tree967b67fe0b99d225c00e325b1b440b765c24a7e5 /devtools/create_lure/create_lure_dat.h
parent6548300a4182e1dc805b390678df800b05d07554 (diff)
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ZVISION: Clamp the rotation velocity to never be zero
Before, if we set the in-game preferences to have very low rotation speed, the velocity ends up always being 0 - 0.99 Hence, when we convert back to an int, everything gets truncated to zero. Therefore, we clamp, in order to ensure the user can always move, no matter which setting they use.
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