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| author | johndoe123 | 2012-11-14 12:21:13 +0000 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2013-05-08 20:47:37 +0200 |
| commit | 1904e944c561a21dbe6271f64393f2bfc5f584f9 (patch) | |
| tree | 03fb80bb0c1b10f5095c863c9219dd9c981983ea /devtools/create_lure/process_actions.cpp | |
| parent | 685ce4e3122dfd48ce136f6bc6baaacf142e8850 (diff) | |
| download | scummvm-rg350-1904e944c561a21dbe6271f64393f2bfc5f584f9.tar.gz scummvm-rg350-1904e944c561a21dbe6271f64393f2bfc5f584f9.tar.bz2 scummvm-rg350-1904e944c561a21dbe6271f64393f2bfc5f584f9.zip | |
NEVERHOOD: Add initCubeSymbolsPuzzle
- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
Diffstat (limited to 'devtools/create_lure/process_actions.cpp')
0 files changed, 0 insertions, 0 deletions
