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author | Max Horn | 2011-04-09 23:47:35 +0200 |
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committer | Max Horn | 2011-04-09 23:47:35 +0200 |
commit | 6cf1de87acdb878e3a3e4ef7cc33d45adee4a592 (patch) | |
tree | d20295fc02d514a62ee4f22a5a34136316d0916c /devtools/create_project/create_project.h | |
parent | ae49865e9e48b8569922d2ea1792541fb23b4a64 (diff) | |
download | scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.gz scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.tar.bz2 scummvm-rg350-6cf1de87acdb878e3a3e4ef7cc33d45adee4a592.zip |
DEVTOOLS: Renamed 'tools' directory to 'devtools'
Diffstat (limited to 'devtools/create_project/create_project.h')
-rw-r--r-- | devtools/create_project/create_project.h | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/devtools/create_project/create_project.h b/devtools/create_project/create_project.h new file mode 100644 index 0000000000..8c4b8c7d23 --- /dev/null +++ b/devtools/create_project/create_project.h @@ -0,0 +1,443 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TOOLS_CREATE_PROJECT_H +#define TOOLS_CREATE_PROJECT_H + +#include <map> +#include <list> +#include <string> + +#include <cassert> + +// The PP_NARG macro returns the number of arguments that have been passed to it. +#define PP_NARG(...) \ + PP_NARG_(__VA_ARGS__,PP_RSEQ_N()) +#define PP_NARG_(...) \ + PP_ARG_N(__VA_ARGS__) +#define PP_ARG_N( \ + _1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \ + _11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \ + _21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \ + _31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \ + _41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \ + _51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \ + _61,_62,_63,N,...) N +#define PP_RSEQ_N() \ + 63,62,61,60, \ + 59,58,57,56,55,54,53,52,51,50, \ + 49,48,47,46,45,44,43,42,41,40, \ + 39,38,37,36,35,34,33,32,31,30, \ + 29,28,27,26,25,24,23,22,21,20, \ + 19,18,17,16,15,14,13,12,11,10, \ + 9,8,7,6,5,4,3,2,1,0 + +#define SET_VALUES(list, ...) \ + { \ + std::string values[PP_NARG(__VA_ARGS__)] = { __VA_ARGS__ }; \ + list.assign(values, values + (sizeof(values) / sizeof(values[0]))); \ + } + +typedef std::list<std::string> StringList; + +/** + * Structure to describe a game engine to be built into ScummVM. + * + * We do get the game engines available by parsing the "configure" + * script of our source distribution. See "parseConfigure" for more + * information on that. + * @see parseConfigure + */ +struct EngineDesc { + /** + * The name of the engine. We use this to determine the directory + * the engine is in and to create the define, which needs to be + * set to enable the engine. + */ + std::string name; + + /** + * A human readable description of the engine. We will use this + * to display a description of the engine to the user in the list + * of which engines are built and which are disabled. + */ + std::string desc; + + /** + * Whether the engine should be included in the build or not. + */ + bool enable; + + /** + * A list of all available sub engine names. Sub engines are engines + * which are built on top of an existing engines and can be only + * enabled when the parten engine is enabled. + */ + StringList subEngines; + + bool operator==(const std::string &n) const { + return (name == n); + } +}; + +typedef std::list<EngineDesc> EngineDescList; + +/** + * This function parses the ScummVM configure file and creates a list + * of available engines. + * + * It will also automatically setup the default build state (enabled + * or disabled) to the state specified in the "configure" file. + * + * @param srcDir Path to the root of the ScummVM source. + * @return List of available engines. + */ +EngineDescList parseConfigure(const std::string &srcDir); + +/** + * Checks whether the specified engine is a sub engine. To determine this + * there is a fully setup engine list needed. + * + * @param name Name of the engine to check. + * @param engines List of engines. + * @return "true", when the engine is a sub engine, "false" otherwise. + */ +bool isSubEngine(const std::string &name, const EngineDescList &engines); + +/** + * Enables or disables the specified engine in the engines list. + * + * This function also disables all sub engines of an engine, when it is + * to be disabled. + * Also this function does enable the parent of a sub engine, when a + * sub engine is to be enabled. + * + * @param name Name of the engine to be enabled or disabled. + * @param engines The list of engines, which should be operated on. + * @param enable Whether the engine should be enabled or disabled. + * @return "true", when it succeeded, "false" otherwise. + */ +bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable); + +/** + * Returns a list of all defines, according to the engine list passed. + * + * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!) + */ +StringList getEngineDefines(const EngineDescList &engines); + +/** + * Structure to define a given feature, usually an external library, + * used to build ScummVM. + */ +struct Feature { + const char *name; ///< Name of the feature + const char *define; ///< Define of the feature + + const char *libraries; ///< Libraries, which need to be linked, for the feature + + bool enable; ///< Whether the feature is enabled or not + + const char *description; ///< Human readable description of the feature + + bool operator==(const std::string &n) const { + return (name == n); + } +}; +typedef std::list<Feature> FeatureList; + +/** + * Creates a list of all features available for MSVC. + * + * @return A list including all features available. + */ +FeatureList getAllFeatures(); + +/** + * Returns a list of all defines, according to the feature set + * passed. + * + * @param features List of features for the build (this may contain features, which are *not* enabled!) + */ +StringList getFeatureDefines(const FeatureList &features); + +/** + * Returns a list of all external library files, according to the + * feature set passed. + * + * @param features List of features for the build (this may contain features, which are *not* enabled!) + */ +StringList getFeatureLibraries(const FeatureList &features); + +/** + * Sets the state of a given feature. This can be used to + * either include or exclude an feature. + * + * @param name Name of the feature. + * @param features List of features to operate on. + * @param enable Whether the feature should be enabled or disabled. + * @return "true", when it succeeded, "false" otherwise. + */ +bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable); + +/** + * Structure to describe a build setup. + * + * This includes various information about which engines to + * enable, which features should be built into ScummVM. + * It also contains the path to the ScummVM souce root. + */ +struct BuildSetup { + std::string srcDir; ///< Path to the ScummVM sources. + std::string filePrefix; ///< Prefix for the relative path arguments in the project files. + std::string outputDir; ///< Path where to put the MSVC project files. + + EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!). + FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!). + + StringList defines; ///< List of all defines for the build. + StringList libraries; ///< List of all external libraries required for the build. + + bool runBuildEvents; + + BuildSetup() { + runBuildEvents = false; + } +}; + +/** + * Quits the program with the specified error message. + * + * @param message The error message to print to stderr. + */ +#if defined(__GNUC__) + #define NORETURN_POST __attribute__((__noreturn__)) +#elif defined(_MSC_VER) + #define NORETURN_PRE __declspec(noreturn) +#endif + +#ifndef NORETURN_PRE +#define NORETURN_PRE +#endif + +#ifndef NORETURN_POST +#define NORETURN_POST +#endif +void NORETURN_PRE error(const std::string &message) NORETURN_POST; + +namespace CreateProjectTool { + +/** + * Gets a proper sequence of \t characters for the given + * indentation level. + * + * For example with an indentation level of 2 this will + * produce: + * \t\t + * + * @param indentation The indentation level + * @return Sequence of \t characters. + */ +std::string getIndent(const int indentation); + +/** + * Converts the given path to only use backslashes. + * This means that for example the path: + * foo/bar\test.txt + * will be converted to: + * foo\bar\test.txt + * + * @param path Path string. + * @return Converted path. + */ +std::string convertPathToWin(const std::string &path); + +/** + * Splits a file name into name and extension. + * The file name must be only the filename, no + * additional path name. + * + * @param fileName Filename to split + * @param name Reference to a string, where to store the name. + * @param ext Reference to a string, where to store the extension. + */ +void splitFilename(const std::string &fileName, std::string &name, std::string &ext); + +/** + * Checks whether the given file will produce an object file or not. + * + * @param fileName Name of the file. + * @return "true" when it will produce a file, "false" otherwise. + */ +bool producesObjectFile(const std::string &fileName); + +/** + * Structure representing a file tree. This contains two + * members: name and children. "name" holds the name of + * the node. "children" does contain all the node's children. + * When the list "children" is empty, the node is a file entry, + * otherwise it's a directory. + */ +struct FileNode { + typedef std::list<FileNode *> NodeList; + + explicit FileNode(const std::string &n) : name(n), children() {} + + ~FileNode() { + for (NodeList::iterator i = children.begin(); i != children.end(); ++i) + delete *i; + } + + std::string name; ///< Name of the node + NodeList children; ///< List of children for the node +}; + +class ProjectProvider { +public: + typedef std::map<std::string, std::string> UUIDMap; + + /** + * Instantiate new ProjectProvider class + * + * @param global_warnings List of warnings that apply to all projects + * @param project_warnings List of project-specific warnings + * @param version Target project version. + */ + ProjectProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0); + virtual ~ProjectProvider() {} + + /** + * Creates all build files + * + * @param setup Description of the desired build setup. + */ + void createProject(const BuildSetup &setup); + +protected: + const int _version; ///< Target project version + StringList &_globalWarnings; ///< Global warnings + std::map<std::string, StringList> &_projectWarnings; ///< Per-project warnings + + UUIDMap _uuidMap; ///< List of (project name, UUID) pairs + + /** + * Create workspace/solution file + * + * @param setup Description of the desired build setup. + */ + virtual void createWorkspace(const BuildSetup &setup) = 0; + + /** + * Create other files (such as build properties) + * + * @param setup Description of the desired build setup. + */ + virtual void createOtherBuildFiles(const BuildSetup &setup) = 0; + + /** + * Create a project file for the specified list of files. + * + * @param name Name of the project file. + * @param uuid UUID of the project file. + * @param setup Description of the desired build. + * @param moduleDir Path to the module. + * @param includeList Files to include (must have "moduleDir" as prefix). + * @param excludeList Files to exclude (must have "moduleDir" as prefix). + */ + virtual void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, + const StringList &includeList, const StringList &excludeList) = 0; + + /** + * Writes file entries for the specified directory node into + * the given project file. It will also take care of duplicate + * object files. + * + * @param dir Directory node. + * @param projectFile File stream to write to. + * @param indentation Indentation level to use. + * @param duplicate List of duplicate object file names. + * @param objPrefix Prefix to use for object files, which would name clash. + * @param filePrefix Generic prefix to all files of the node. + */ + virtual void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, + const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) = 0; + + /** + * Output a list of project references to the file stream + * + * @param output File stream to write to. + */ + virtual void writeReferences(std::ofstream &) {}; + + /** + * Get the file extension for project files + */ + virtual const char *getProjectExtension() { return ""; } + + /** + * Adds files of the specified directory recursively to given project file. + * + * @param dir Path to the directory. + * @param projectFile Output stream object, where all data should be written to. + * @param includeList Files to include (must have a relative directory as prefix). + * @param excludeList Files to exclude (must have a relative directory as prefix). + * @param filePrefix Prefix to use for relative path arguments. + */ + void addFilesToProject(const std::string &dir, std::ofstream &projectFile, + const StringList &includeList, const StringList &excludeList, + const std::string &filePrefix); + + /** + * Creates a list of files of the specified module. This also + * creates a list of files, which should not be included. + * All filenames will have "moduleDir" as prefix. + * + * @param moduleDir Path to the module. + * @param defines List of set defines. + * @param includeList Reference to a list, where included files should be added. + * @param excludeList Reference to a list, where excluded files should be added. + */ + void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) const; + + /** + * Creates an UUID for every enabled engine of the + * passed build description. + * + * @param setup Description of the desired build. + * @return A map, which includes UUIDs for all enabled engines. + */ + UUIDMap createUUIDMap(const BuildSetup &setup) const; + + /** + * Creates an UUID and returns it in string representation. + * + * @return A new UUID as string. + */ + std::string createUUID() const; +}; + +} // End of CreateProjectTool namespace + +#endif // TOOLS_CREATE_PROJECT_H |