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| author | johndoe123 | 2012-09-28 17:19:39 +0000 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2013-05-08 20:43:44 +0200 |
| commit | 0f04a013380c07f76ca68a14917cd6bce607184e (patch) | |
| tree | b1320e3ab5c0872361c8ee9593ccb7dccc269f31 /devtools/create_project/msbuild.cpp | |
| parent | 6160ee3cf2f0cb93807ea115b94601b11d5543c4 (diff) | |
| download | scummvm-rg350-0f04a013380c07f76ca68a14917cd6bce607184e.tar.gz scummvm-rg350-0f04a013380c07f76ca68a14917cd6bce607184e.tar.bz2 scummvm-rg350-0f04a013380c07f76ca68a14917cd6bce607184e.zip | |
NEVERHOOD: Change sound playing
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
Diffstat (limited to 'devtools/create_project/msbuild.cpp')
0 files changed, 0 insertions, 0 deletions
