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authorJohannes Schickel2016-03-23 15:55:55 +0100
committerJohannes Schickel2016-03-23 15:55:55 +0100
commit114ef5817fe661275f7cb99d490b72f1d287b30e (patch)
treefe107ea3b10a8d38d1db01ebe1082c73616b96f0 /devtools/create_project
parent949af0fa7d5688c693b7a8201ac8b92aee95d274 (diff)
parent6b2424b6353ca5712afdf80e128a912a3cf78f0c (diff)
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Merge pull request #711 from lordhoto/opengl-revamp
OpenGLGraphicsManager: Revamp
Diffstat (limited to 'devtools/create_project')
-rw-r--r--devtools/create_project/create_project.cpp3
-rw-r--r--devtools/create_project/xcode.cpp5
2 files changed, 2 insertions, 6 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index aa450f1461..adfe75c624 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -954,7 +954,8 @@ const Feature s_features[] = {
{ "16bit", "USE_RGB_COLOR", "", true, "16bit color support" },
{ "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
{ "nasm", "USE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
- { "opengl", "USE_OPENGL", "opengl32", true, "OpenGL support" },
+ { "opengl", "USE_OPENGL", "", true, "OpenGL support" },
+ { "opengles", "USE_GLES", "", true, "forced OpenGL ES mode" },
{ "taskbar", "USE_TASKBAR", "", true, "Taskbar integration support" },
{ "translation", "USE_TRANSLATION", "", true, "Translation support" },
{ "vkeybd", "ENABLE_VKEYBD", "", false, "Virtual keyboard support"},
diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp
index a43730fbe2..ac7a1d0617 100644
--- a/devtools/create_project/xcode.cpp
+++ b/devtools/create_project/xcode.cpp
@@ -447,9 +447,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
DEF_SYSFRAMEWORK("UIKit");
DEF_SYSTBD("libiconv");
- // Optionals:
- DEF_SYSFRAMEWORK("OpenGL");
-
// Local libraries
DEF_LOCALLIB_STATIC("libFLAC");
DEF_LOCALLIB_STATIC("libmad");
@@ -570,8 +567,6 @@ void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
frameworks_osx.push_back("IOKit.framework");
frameworks_osx.push_back("Cocoa.framework");
frameworks_osx.push_back("AudioUnit.framework");
- // Optionals:
- frameworks_osx.push_back("OpenGL.framework");
order = 0;
for (ValueList::iterator framework = frameworks_osx.begin(); framework != frameworks_osx.end(); framework++) {