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authorEinar Johan Trøan Sømåen2015-04-04 18:40:50 +0200
committerEinar Johan Trøan Sømåen2015-04-09 20:02:16 +0200
commit8af5d6e72208e96930f37f6442de71a81e8019cc (patch)
treef6dc811335266043e6e8d9ed84b6ebd05e4a7fec /devtools/create_project
parent7052823969df356b9567358d52e8012bb5459c86 (diff)
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CREATE_PROJECT: Disable the WIN32-define when creating an XCode-project.
Diffstat (limited to 'devtools/create_project')
-rw-r--r--devtools/create_project/create_project.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp
index ffaa4274f4..43d3df1702 100644
--- a/devtools/create_project/create_project.cpp
+++ b/devtools/create_project/create_project.cpp
@@ -336,7 +336,9 @@ int main(int argc, char *argv[]) {
setup.defines.splice(setup.defines.begin(), featureDefines);
// Windows only has support for the SDL backend, so we hardcode it here (along with winmm)
- setup.defines.push_back("WIN32");
+ if (projectType != kProjectXcode) {
+ setup.defines.push_back("WIN32");
+ }
setup.defines.push_back("SDL_BACKEND");
if (!useSDL2) {
cout << "\nLinking to SDL 1.2\n\n";