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authorColin Snover2016-06-30 13:50:10 -0500
committerColin Snover2016-06-30 14:04:57 -0500
commite89bdf536d0c8f7e89840c7225032c79ddb4015f (patch)
treee6568327a6b5f3545a51c8b39ab528a45907eaf5 /devtools/create_translations/create_translations.cpp
parent0310b4dc4df8de96f05f63f751e3d915800f1a0c (diff)
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SCI32: Clean-up pass on rendering pipeline
This pass exposed two bugs, which have been fixed: 1. Checks of `_updated` and `_moved` were reversed in some areas, which lead to rendering bugs. In SQ6 the rendering bugs were subtle or non-existant, but in e.g. PQ:SWAT the Sierra logo and title screen animations were totally missing. 2. The renderer formerly kept reading from ScreenItemLists when new items were added in decrementScreenItemArrayCounts, but this was determined to be unnecessary.
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