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author | Thierry Crozat | 2019-05-13 22:37:59 +0100 |
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committer | Thierry Crozat | 2019-05-13 22:56:57 +0100 |
commit | d0f210aeec1dc8a3bd44c8ec053eabc56553c005 (patch) | |
tree | 0d8a15cea9c7fb59284b534f6db80df8049f3140 /devtools/create_xeen/clouds.h | |
parent | c92d20d28a4eb95fea0e61086d47a58a2ca3b283 (diff) | |
download | scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.tar.gz scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.tar.bz2 scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.zip |
DRASCULA: Move sufrace allocation outside game loop
I don't see the point and reallocating and freeing the same surfaces
for each chaper, so now they are only allocated once and freed once
at the end.
Diffstat (limited to 'devtools/create_xeen/clouds.h')
0 files changed, 0 insertions, 0 deletions