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author | johndoe123 | 2011-09-16 12:23:26 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:38 +0200 |
commit | b757e22f881797f51fa1fb951dd78a88d3ae15d9 (patch) | |
tree | 3548fac69f6087e6cd1af1d5a8415de272e0c81a /devtools/dist-scummvm.sh | |
parent | a21f9ef891d32487b0f6a57651aee2d8f7106a40 (diff) | |
download | scummvm-rg350-b757e22f881797f51fa1fb951dd78a88d3ae15d9.tar.gz scummvm-rg350-b757e22f881797f51fa1fb951dd78a88d3ae15d9.tar.bz2 scummvm-rg350-b757e22f881797f51fa1fb951dd78a88d3ae15d9.zip |
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
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