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author | Paul Gilbert | 2017-07-16 21:58:53 -0400 |
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committer | Paul Gilbert | 2017-07-16 21:58:53 -0400 |
commit | 6278aa250a1c65ab035e453d67340ac5a699d6df (patch) | |
tree | a1d2eb60d8b42c36914f9503d673ad3b35464fc2 /devtools/skycpt/idFinder.cpp | |
parent | c55132baea3adf06d00f2fe011f855dbe65b166f (diff) | |
download | scummvm-rg350-6278aa250a1c65ab035e453d67340ac5a699d6df.tar.gz scummvm-rg350-6278aa250a1c65ab035e453d67340ac5a699d6df.tar.bz2 scummvm-rg350-6278aa250a1c65ab035e453d67340ac5a699d6df.zip |
TITANIC: Workaround music being lost leaving Arboretum in Winter
When you change the Arboretum to Winter and exit, it changes to
a special FrozenArboretum room with the river and everything frozen.
Both the regular and frozen Arboretum rooms have a GondolierMixer..
when leavin one for the other, it's meant to do a two second fadeout
and then the new room's mixer takes over. This doesn't work for
ScummVM currently - it may be due to the simplicity of the QMixer
implementation. So to work around it for the forseeable future,
I've set the TurnOff times to 0 seconds so the old mixer's sounds
are immediately and properly stopped, letting the new mixer take over.
Diffstat (limited to 'devtools/skycpt/idFinder.cpp')
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