diff options
author | Paul Gilbert | 2019-01-06 14:07:14 -0800 |
---|---|---|
committer | Paul Gilbert | 2019-01-06 14:07:14 -0800 |
commit | 302d26bf42a56eb0d9c82b4eabface8736249f64 (patch) | |
tree | 7e7cf36352dcd20afdca77d0f45d1e14af3ad24c /devtools | |
parent | 8515590b47ca297880df59f81f305b00b7c5384a (diff) | |
download | scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.tar.gz scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.tar.bz2 scummvm-rg350-302d26bf42a56eb0d9c82b4eabface8736249f64.zip |
GLK: FROTZ: Force v6 games to 320x200
As much as I'd like to allow for variable resolution sizes,
the graphics in Zork Zero are geared specifically for a 320x200
screen. Maybe in the future I can allow for automatic stretching
to fit any screen size, but for now it's more important to get
the v6 games working at all
Diffstat (limited to 'devtools')
0 files changed, 0 insertions, 0 deletions