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author | Thierry Crozat | 2018-02-23 23:50:58 +0000 |
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committer | Thierry Crozat | 2018-02-23 23:51:39 +0000 |
commit | b5df2f8ec7c65fb427f903269c1b7a3f8e0eaba7 (patch) | |
tree | a5ef8946c6eea718d1fe840274afd0b67954d077 /devtools | |
parent | d99905f76d9372c4578fe8eeb1dc0049fbd9167e (diff) | |
download | scummvm-rg350-b5df2f8ec7c65fb427f903269c1b7a3f8e0eaba7.tar.gz scummvm-rg350-b5df2f8ec7c65fb427f903269c1b7a3f8e0eaba7.tar.bz2 scummvm-rg350-b5df2f8ec7c65fb427f903269c1b7a3f8e0eaba7.zip |
SUPERNOVA: Add strings for quit game prompt
Diffstat (limited to 'devtools')
-rw-r--r-- | devtools/create_supernova/gametext.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/devtools/create_supernova/gametext.h b/devtools/create_supernova/gametext.h index 398e210c54..e8d45a5450 100644 --- a/devtools/create_supernova/gametext.h +++ b/devtools/create_supernova/gametext.h @@ -815,6 +815,10 @@ const char *gameText[] = { "Hmm, keine Antwort.", // kStringTelomat20 "Passwort:", // kStringTelomat21 "Deine Armbanduhr piepst,|die Alarmzeit ist erreicht.", // kStringAlarm + // 650 + "Spiel abbrechen?", // kStringLeaveGame + "Ja", // kStringYes + "Nein", // kStringNo NULL }; |