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author | Torbjörn Andersson | 2012-11-16 16:43:13 +0100 |
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committer | Torbjörn Andersson | 2012-11-16 16:43:13 +0100 |
commit | b6a42e9faa4ae9b9508bba33c1adbcfd8228c56d (patch) | |
tree | f26a4a3b484ebcce277c14f0e24272d0124a80d0 /devtools | |
parent | f0c1d8dcc46b77895ad85b3cdaaf3b81e497b0d8 (diff) | |
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SCUMM: Store sample rate in Mac MI1 / Loom savegames
This keeps the music from breaking when loading a savegame that was
made with a different sample rate than the current one. It also
breaks all savegames made in the past eight hours, but I don't think
it's necessary to maintain savegame compatibility within a pull
request, as long as it still works with savegames made before it.
Diffstat (limited to 'devtools')
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