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| author | Paul Gilbert | 2009-07-15 08:55:12 +0000 |
|---|---|---|
| committer | Paul Gilbert | 2009-07-15 08:55:12 +0000 |
| commit | 544bf83f33d41499b14e891a8eb395e556673b97 (patch) | |
| tree | 03c2eb250455d945d187c0d4e419cad39636158f /dists/devcpp/lure.dev | |
| parent | 9c06549d318be73de69e7e42ccbe49f99bbdc7cd (diff) | |
| download | scummvm-rg350-544bf83f33d41499b14e891a8eb395e556673b97.tar.gz scummvm-rg350-544bf83f33d41499b14e891a8eb395e556673b97.tar.bz2 scummvm-rg350-544bf83f33d41499b14e891a8eb395e556673b97.zip | |
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
Diffstat (limited to 'dists/devcpp/lure.dev')
0 files changed, 0 insertions, 0 deletions
