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authorTorbjörn Andersson2008-05-29 20:32:27 +0000
committerTorbjörn Andersson2008-05-29 20:32:27 +0000
commit7833dd87a5f3247681d6f51e45ee2f6da1ab91fd (patch)
treef6273db663c74e443cd2bd57f2acc403a32bc80e /dists/devcpp/saga.dev
parent3a43916e2022210b4de9a865f44df67157a0e004 (diff)
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Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369
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