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authorColin Snover2017-09-13 00:47:44 -0500
committerColin Snover2017-10-15 13:24:20 -0500
commit5d8cf6ba42c71e37530e83bb766b60bf1388a904 (patch)
tree626825abc3aa9936050443127a3859a49c54a276 /dists/gcw0
parentda0a8db704f610994d665dfd7c080b49476ce76d (diff)
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BACKENDS: Fix GraphicsManager handling of empty cursors
The SDL graphics manager was just ignoring calls from CursorMan to set the cursor to a blank cursor, which meant engines that did not immediately send a cursor to CursorMan at startup would still show the launcher's cursor (usually with a broken palette). The OpenGL graphics manager would try to generate and draw an invalid cursor surface when receiving an empty cursor.
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