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author | Filippos Karapetis | 2009-07-09 15:12:35 +0000 |
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committer | Filippos Karapetis | 2009-07-09 15:12:35 +0000 |
commit | aa66cf3fd8e8db52384653240276349fa39e2a15 (patch) | |
tree | b563c522cc0a1e3e431a0ce84bdee364e485c04a /dists/msvc8/lure.vcproj | |
parent | 8a783bdd7602f8fa2718fb5967505b00812ed70d (diff) | |
download | scummvm-rg350-aa66cf3fd8e8db52384653240276349fa39e2a15.tar.gz scummvm-rg350-aa66cf3fd8e8db52384653240276349fa39e2a15.tar.bz2 scummvm-rg350-aa66cf3fd8e8db52384653240276349fa39e2a15.zip |
- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically.
- Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them
- Simplified the MSVC9 <-> MSVC8 conversion tools a bit
svn-id: r42288
Diffstat (limited to 'dists/msvc8/lure.vcproj')
-rw-r--r-- | dists/msvc8/lure.vcproj | 379 |
1 files changed, 47 insertions, 332 deletions
diff --git a/dists/msvc8/lure.vcproj b/dists/msvc8/lure.vcproj index 5102e74117..221eccf426 100644 --- a/dists/msvc8/lure.vcproj +++ b/dists/msvc8/lure.vcproj @@ -8,341 +8,56 @@ Keyword="Win32Proj" > <Platforms> - <Platform - Name="Win32" - /> + <Platform Name="Win32" /> </Platforms> - <ToolFiles> - </ToolFiles> <Configurations> - <Configuration - Name="Debug|Win32" - OutputDirectory="lure_Debug" - IntermediateDirectory="lure_Debug" - ConfigurationType="4" - CharacterSet="2" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996" - Optimization="0" - InlineFunctionExpansion="0" - AdditionalIncludeDirectories="../../;../../engines" - PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS" - MinimalRebuild="true" - ExceptionHandling="1" - BasicRuntimeChecks="3" - RuntimeLibrary="1" - BufferSecurityCheck="true" - EnableFunctionLevelLinking="true" - DisableLanguageExtensions="false" - ForceConformanceInForLoopScope="true" - UsePrecompiledHeader="0" - WarningLevel="4" - WarnAsError="true" - SuppressStartupBanner="false" - Detect64BitPortabilityProblems="false" - DebugInformationFormat="4" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLibrarianTool" - OutputFile="$(OutDir)/lure.lib" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> - <Configuration - Name="Release|Win32" - OutputDirectory="lure_Release" - IntermediateDirectory="lure_Release" - ConfigurationType="4" - CharacterSet="2" - WholeProgramOptimization="1" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996" - Optimization="3" - InlineFunctionExpansion="2" - EnableIntrinsicFunctions="true" - FavorSizeOrSpeed="2" - OmitFramePointers="true" - AdditionalIncludeDirectories="../../;../../engines" - PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS" - StringPooling="true" - ExceptionHandling="1" - RuntimeLibrary="0" - BufferSecurityCheck="false" - EnableFunctionLevelLinking="false" - DisableLanguageExtensions="false" - ForceConformanceInForLoopScope="true" - UsePrecompiledHeader="0" - WarningLevel="4" - WarnAsError="true" - DebugInformationFormat="0" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLibrarianTool" - OutputFile="$(OutDir)/lure.lib" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> + <Configuration Name="Debug|Win32" ConfigurationType="4" InheritedPropertySheets=".\ScummVM_Debug.vsprops" /> + <Configuration Name="Release|Win32" ConfigurationType="4" InheritedPropertySheets=".\ScummVM_Release.vsprops" /> </Configurations> - <References> - </References> <Files> - <File - RelativePath="..\..\engines\lure\animseq.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\animseq.h" - > - </File> - <File - RelativePath="..\..\engines\lure\debugger.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\debugger.h" - > - </File> - <File - RelativePath="..\..\engines\lure\decode.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\decode.h" - > - </File> - <File - RelativePath="..\..\engines\lure\detection.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\disk.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\disk.h" - > - </File> - <File - RelativePath="..\..\engines\lure\events.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\events.h" - > - </File> - <File - RelativePath="..\..\engines\lure\fights.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\fights.h" - > - </File> - <File - RelativePath="..\..\engines\lure\game.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\game.h" - > - </File> - <File - RelativePath="..\..\engines\lure\hotspots.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\hotspots.h" - > - </File> - <File - RelativePath="..\..\engines\lure\intro.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\intro.h" - > - </File> - <File - RelativePath="..\..\engines\lure\lure.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\lure.h" - > - </File> - <File - RelativePath="..\..\engines\lure\luredefs.h" - > - </File> - <File - RelativePath="..\..\engines\lure\memory.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\memory.h" - > - </File> - <File - RelativePath="..\..\engines\lure\menu.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\menu.h" - > - </File> - <File - RelativePath="..\..\engines\lure\palette.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\palette.h" - > - </File> - <File - RelativePath="..\..\engines\lure\res.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\res.h" - > - </File> - <File - RelativePath="..\..\engines\lure\res_struct.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\res_struct.h" - > - </File> - <File - RelativePath="..\..\engines\lure\room.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\room.h" - > - </File> - <File - RelativePath="..\..\engines\lure\screen.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\screen.h" - > - </File> - <File - RelativePath="..\..\engines\lure\scripts.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\scripts.h" - > - </File> - <File - RelativePath="..\..\engines\lure\sound.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\sound.h" - > - </File> - <File - RelativePath="..\..\engines\lure\strings.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\strings.h" - > - </File> - <File - RelativePath="..\..\engines\lure\surface.cpp" - > - </File> - <File - RelativePath="..\..\engines\lure\surface.h" - > - </File> + <File RelativePath="..\..\engines\lure\animseq.cpp" /> + <File RelativePath="..\..\engines\lure\animseq.h" /> + <File RelativePath="..\..\engines\lure\debugger.cpp" /> + <File RelativePath="..\..\engines\lure\debugger.h" /> + <File RelativePath="..\..\engines\lure\decode.cpp" /> + <File RelativePath="..\..\engines\lure\decode.h" /> + <File RelativePath="..\..\engines\lure\detection.cpp" /> + <File RelativePath="..\..\engines\lure\disk.cpp" /> + <File RelativePath="..\..\engines\lure\disk.h" /> + <File RelativePath="..\..\engines\lure\events.cpp" /> + <File RelativePath="..\..\engines\lure\events.h" /> + <File RelativePath="..\..\engines\lure\fights.cpp" /> + <File RelativePath="..\..\engines\lure\fights.h" /> + <File RelativePath="..\..\engines\lure\game.cpp" /> + <File RelativePath="..\..\engines\lure\game.h" /> + <File RelativePath="..\..\engines\lure\hotspots.cpp" /> + <File RelativePath="..\..\engines\lure\hotspots.h" /> + <File RelativePath="..\..\engines\lure\intro.cpp" /> + <File RelativePath="..\..\engines\lure\intro.h" /> + <File RelativePath="..\..\engines\lure\lure.cpp" /> + <File RelativePath="..\..\engines\lure\lure.h" /> + <File RelativePath="..\..\engines\lure\luredefs.h" /> + <File RelativePath="..\..\engines\lure\memory.cpp" /> + <File RelativePath="..\..\engines\lure\memory.h" /> + <File RelativePath="..\..\engines\lure\menu.cpp" /> + <File RelativePath="..\..\engines\lure\menu.h" /> + <File RelativePath="..\..\engines\lure\palette.cpp" /> + <File RelativePath="..\..\engines\lure\palette.h" /> + <File RelativePath="..\..\engines\lure\res.cpp" /> + <File RelativePath="..\..\engines\lure\res.h" /> + <File RelativePath="..\..\engines\lure\res_struct.cpp" /> + <File RelativePath="..\..\engines\lure\res_struct.h" /> + <File RelativePath="..\..\engines\lure\room.cpp" /> + <File RelativePath="..\..\engines\lure\room.h" /> + <File RelativePath="..\..\engines\lure\screen.cpp" /> + <File RelativePath="..\..\engines\lure\screen.h" /> + <File RelativePath="..\..\engines\lure\scripts.cpp" /> + <File RelativePath="..\..\engines\lure\scripts.h" /> + <File RelativePath="..\..\engines\lure\sound.cpp" /> + <File RelativePath="..\..\engines\lure\sound.h" /> + <File RelativePath="..\..\engines\lure\strings.cpp" /> + <File RelativePath="..\..\engines\lure\strings.h" /> + <File RelativePath="..\..\engines\lure\surface.cpp" /> + <File RelativePath="..\..\engines\lure\surface.h" /> </Files> - <Globals> - </Globals> </VisualStudioProject> |