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authorDenis Kasak2009-07-22 07:18:00 +0000
committerDenis Kasak2009-07-22 07:18:00 +0000
commitef37d0a9b05607141558ba358a7dfd361aa26d9e (patch)
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parent5a77f089e1c6ea851851c55084a12023380656f1 (diff)
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* Stopped AnimationManager::drawScene() from marking its own dirtiness.
* Instead, Animation::nextFrame() marks both the old and the new frame dirty. This makes it possible to only update the real screen when the animation changes and results in a pretty big speedup. * Added utility method Animation::markDirtyRect() which takes a (Surface *) and marks a dirty rect on it for the current frame. * Fixed artifacts when moving the dragon. svn-id: r42652
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