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author | Bastien Bouclet | 2019-12-23 19:40:57 +0100 |
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committer | Filippos Karapetis | 2019-12-25 08:50:01 +0200 |
commit | f328ab43694b74adf56924ed9d8b4da74be4f7ac (patch) | |
tree | cb2dd393bd0652313ad419b28c4958b5e65d9b2c /dists/msvc | |
parent | d5687eb22274bf0eb2b737239738862500249390 (diff) | |
download | scummvm-rg350-f328ab43694b74adf56924ed9d8b4da74be4f7ac.tar.gz scummvm-rg350-f328ab43694b74adf56924ed9d8b4da74be4f7ac.tar.bz2 scummvm-rg350-f328ab43694b74adf56924ed9d8b4da74be4f7ac.zip |
WINTERMUTE: Fix fallback detection
Now the singleId property has been removed, the gameIds returned by the
MetaEngines when detecting games must be accepted by the `findGame`
method. Wintermute was generating gameIds based on datafiles in the
fallback detector. With this change, the gameId for fallback detected
games is always `wintermute`, the target name is generated based on the
`extra` value that contains the game caption.
The `(unknown)` mention that was previously added to the game title has
been removed. The unknown game dialog now makes it very clear that the
game version is not known to ScummVM.
Fixes #11288.
Diffstat (limited to 'dists/msvc')
0 files changed, 0 insertions, 0 deletions