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author | Torbjörn Andersson | 2018-12-16 12:09:52 +0100 |
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committer | Paul Gilbert | 2018-12-17 21:04:28 -0800 |
commit | 77f2330755d3fc82a4e713765eee2b9966f8e22a (patch) | |
tree | c2040d37e01cfec2ca598ba24578de883b0eef27 /dists/samsungtv/clmeta.dat | |
parent | a163fee23bef7fbb78e4ca018333a44c6869ea76 (diff) | |
download | scummvm-rg350-77f2330755d3fc82a4e713765eee2b9966f8e22a.tar.gz scummvm-rg350-77f2330755d3fc82a4e713765eee2b9966f8e22a.tar.bz2 scummvm-rg350-77f2330755d3fc82a4e713765eee2b9966f8e22a.zip |
GLK: FROTZ: Use the Noto runic font for runes
We already bundle other Noto fonts in the font.dat file, so using
further Noto fonts makes sense to me. Also, map upper-case letters
to lower-case runes since there are versions of Beyond Zork that
uses that. (The version I played many years ago did, and it looked
very strange. The version I tested with now did not, probably for
that very reason. So that part is untested for now.)
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