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authorAndre Heider2008-08-11 22:43:00 +0000
committerAndre Heider2008-08-11 22:43:00 +0000
commit15ca9704989347a65c8c883f7d6a9337e5d8e7d5 (patch)
treeab9efe3bd61d0374043f680ae3998693f784b82a /dists/wii
parent36e0d2eab8bc920d337d8e6f1436e057049ffac6 (diff)
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video mode polishing:
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787
Diffstat (limited to 'dists/wii')
-rw-r--r--dists/wii/READMII19
1 files changed, 17 insertions, 2 deletions
diff --git a/dists/wii/READMII b/dists/wii/READMII
index 87efe21d68..c0c67eafd7 100644
--- a/dists/wii/READMII
+++ b/dists/wii/READMII
@@ -1,5 +1,5 @@
-Wii port of ScummVM README
---------------------------
+Wii/Gamecube port of ScummVM README
+-----------------------------------
features not compiled in:
- the AGI game engine
@@ -66,6 +66,21 @@ CONTROLS
dpad left: "y"
dpad right: "n"
+DISPLAY SETUP
+
+ "Graphics mode"
+ you can choose between multiple overscan options to adjust the screen size
+ used for drawing. select a higher overscan mode to get rid of black
+ borders or choose a lower overscan mode if parts of the picture get cropped
+
+ "Fullscreen mode"
+ If your wii is set to 16:9, this will stretch the picture to fullscreen.
+ Turning this option off results in black borders on the left and right
+ sides, but the aspect ratio will be kept. This option has no effect on 4:3
+ displays
+
+ you have to restart scummvm after changing one of these options
+
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation