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author | Filippos Karapetis | 2011-01-28 16:13:12 +0000 |
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committer | Filippos Karapetis | 2011-01-28 16:13:12 +0000 |
commit | a2f960017931ad871c37bf1d9c197418aa8afca9 (patch) | |
tree | ea003cd1f548266f26255e048d1d575673b981d7 /dists | |
parent | 7760628bdba085f57711b18c3fa9fdff6c12a38b (diff) | |
download | scummvm-rg350-a2f960017931ad871c37bf1d9c197418aa8afca9.tar.gz scummvm-rg350-a2f960017931ad871c37bf1d9c197418aa8afca9.tar.bz2 scummvm-rg350-a2f960017931ad871c37bf1d9c197418aa8afca9.zip |
SWORD25: Disabled the mechanism which precaches all of the game's resources on startup.
This reduced the initial memory used by 100MB for me, though the game keeps allocating
new resources in each scene without deleting them, because of the missing functionality in
getUsedMemory(). This change also slightly reduces the loading time on game startup.
svn-id: r55593
Diffstat (limited to 'dists')
0 files changed, 0 insertions, 0 deletions