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author | Max Horn | 2004-01-20 21:49:46 +0000 |
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committer | Max Horn | 2004-01-20 21:49:46 +0000 |
commit | d26fd46cd013459c37d208a8e7cda08e4e434073 (patch) | |
tree | e907b976876d8290a3f9cfdd3028fd657a2af291 /doc/01.tex | |
parent | 6972064e34cc6614103db1aec475d2aaa7bba30a (diff) | |
download | scummvm-rg350-d26fd46cd013459c37d208a8e7cda08e4e434073.tar.gz scummvm-rg350-d26fd46cd013459c37d208a8e7cda08e4e434073.tar.bz2 scummvm-rg350-d26fd46cd013459c37d208a8e7cda08e4e434073.zip |
slightly less hackish LaTeX code
svn-id: r12563
Diffstat (limited to 'doc/01.tex')
-rw-r--r-- | doc/01.tex | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/01.tex b/doc/01.tex index b197df6768..bfc5c3b81f 100644 --- a/doc/01.tex +++ b/doc/01.tex @@ -12,12 +12,12 @@ adventure game engines. ScummVM mainly supports engines created using SCUMM (Script Creation Utility for Maniac Mansion), used in various LucasArts games such as Monkey Island, Day of the Tentacle, and others. ScummVM also contains interpreters for several non-SCUMM games, currently -these are Beneath a Steel Sky, Broken Sword I \&II and Simon the Sorcerer 1 \& 2.\\ -\quad \\ +these are Beneath a Steel Sky, Broken Sword I \& II and Simon the Sorcerer 1 \& 2. + At this time ScummVM should be considered beta software, and is still under heavy development. Be aware that whilst we attempt to make sure -that many games can be completed with few major bugs, crashes can happen.\\ -\quad \\ +that many games can be completed with few major bugs, crashes can happen. + If you enjoy ScummVM feel free to donate using the PayPal button on the ScummVM homepage. This will help us buy utilities needed to develop ScummVM -easier and quicker. If you cannot donate, help and contribute a patch!
\ No newline at end of file +easier and quicker. If you cannot donate, help and contribute a patch! |