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authorMax Horn2004-01-20 21:49:46 +0000
committerMax Horn2004-01-20 21:49:46 +0000
commitd26fd46cd013459c37d208a8e7cda08e4e434073 (patch)
treee907b976876d8290a3f9cfdd3028fd657a2af291 /doc/05.tex
parent6972064e34cc6614103db1aec475d2aaa7bba30a (diff)
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slightly less hackish LaTeX code
svn-id: r12563
Diffstat (limited to 'doc/05.tex')
-rw-r--r--doc/05.tex13
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/05.tex b/doc/05.tex
index 09cb1bfe47..c90207c1b0 100644
--- a/doc/05.tex
+++ b/doc/05.tex
@@ -11,17 +11,17 @@ Before you run the engine, you need to put the game's datafiles in a
directory. The filenames must not be in mixed case on *nix systems
(for example, these are valid names: ``monkey2.000'', ``MONKEY2.000'', while
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
-monster.sou must reside in the same directory as the datafiles.\\
-\quad \\
+monster.sou must reside in the same directory as the datafiles.
+
Please note that by default, ScummVM will save games in the directory
it is executed from, so you should refrain from running it from more than
one location. Further information, including how to specify a specific save
-directory to avoid this issue, are in section 6.0.\\
-\quad \\
+directory to avoid this issue, are in section 6.0.
+
ScummVM can be launched directly by running the executable. In this case,
the in-built launcher will activate. From this, you can add games (click
-'Add Game'), or launch games which have already been configured.\\
-\quad \\
+'Add Game'), or launch games which have already been configured.
+
ScummVM can also be launched into a game directly using Command Line
arguments - see the next section.
@@ -35,4 +35,3 @@ arguments - see the next section.
\input {05_04.tex}
%next section
\input {05_05.tex}
-