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| author | Hannes Niederhausen | 2004-01-20 18:51:32 +0000 | 
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| committer | Hannes Niederhausen | 2004-01-20 18:51:32 +0000 | 
| commit | 941f99dc38366a2bb53c438c43979642d983c3eb (patch) | |
| tree | 485e876422b209ae0ff54a92388e1b470af3e1e3 /doc/05_03.tex | |
| parent | f05654662ce6f0ef40bc378ec0032d77e50a5db8 (diff) | |
| download | scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.tar.gz scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.tar.bz2 scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.zip  | |
Added latex-files. To make the readme.ps type 'latex readme.tex&&dvips readme.dvi -o readme.ps' If someone wants a Makefile, please post it to the scmmvm-devel-list.
svn-id: r12560
Diffstat (limited to 'doc/05_03.tex')
| -rw-r--r-- | doc/05_03.tex | 47 | 
1 files changed, 47 insertions, 0 deletions
diff --git a/doc/05_03.tex b/doc/05_03.tex new file mode 100644 index 0000000000..413be8bb8b --- /dev/null +++ b/doc/05_03.tex @@ -0,0 +1,47 @@ +%%% Local Variables:  +%%% mode: latex +%%% TeX-master: "readme" +%%% End:  + + +\subsection {Graphics filters} +ScummVM offers several anti-aliasing filters to attempt to improve visual +quality. These are the same filters used in many other emulators, such as +MAME. These filters take the original game graphics, and scale it by a  +certain fixed factor (usually 2x or 3x) before displaying them to you. +So for example, if the game originally run at a resolution of 320x200 +(typical for most of the SCUMM games), then using a filter with scale +factor 2x will effectively yield 640x400 graphics. Likewise with a  +3x filter you'll get 960x600.\\ +They are:\\ +\begin{tabular}[h]{ll} +  normal     & No filtering, no scaling. Fastest.\\ +  2x         & No filtering, factor 2x (default for non 640x480 games).\\ +  3x         & No filtering, factor 3x.\\ +  2xsai      & 2xsai filter, factor 2x.\\ +  super2xsai & Enhanced 2xsai filtering, factor 2x.\\ +  supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\ +  advmame2x  & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\ +  advmame3x  & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\ +  hq2x       & Very nice high quality filter but slow. Factor 2x.\\ +  hq3x       & Very nice high quality filter but slow. Factor 3x.\\ +  tv2x       & Interlace filter, tries to emulate a TV. Factor 2x.\\ +  dotmatrix  & Dot matrix effect. Factor 2x.\\ +\end{tabular}\\ + +To select a graphics filter, pass its name via the '-g' option to scummvm, +for example: + +\begin{verbatim} +    scummvm -g advmame2x monkey2 +\end{verbatim} +\begin{enumerate} +\item [Note \#1] Not all backends support all or any filters. The ones +  listed above are for the default SDL backend. +\item [Note \#2] Filters can be very slow when ScummVM is compiled in a +  debug configuration without optimizations. And there is always a +  speed impact when using any form of anti-aliasing/linear filtering. +\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an +  original resolution of 320x240 - hence for this game scalers will +  scale to 640x480 or 960x720. +\end{enumerate}
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