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authorHannes Niederhausen2004-01-20 18:51:32 +0000
committerHannes Niederhausen2004-01-20 18:51:32 +0000
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Added latex-files. To make the readme.ps type 'latex readme.tex&&dvips readme.dvi -o readme.ps' If someone wants a Makefile, please post it to the scmmvm-devel-list.
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+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Using MP3 files for CD audio}
+
+Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
+the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
+to use this option. You'll need to rip the file from the CD as a WAV file,
+then encode the MP3 files in constant bit rate. This can be done with the
+following LAME command line:
+
+\begin{verbatim}
+ lame -t -q 0 -b 96 track1.wav track1.mp3
+\end{verbatim}
+
+
+\subsubsection{Using Ogg Vorbis files for CD audio}
+
+Use oggenc or some other vorbis encoder to encode the audio tracks to files.
+Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
+support to use this option. You'll need to rip the files from the CD as a WAV
+file, then encode the vorbis files. This can be done with the following oggenc
+command line with the value after q specifying the desired quality from 0 to 10:
+
+\begin{verbatim}
+ oggenc -q 5 track1.wav
+\end{verbatim}
+
+
+\subsubsection{Compressing MONSTER.SOU with MP3}
+
+You need LAME, and our extract util from the scummvm-tools package to perform
+this task, and ScummVM must be compiled with MAD support.
+
+\begin{verbatim}
+ extract monster.sou
+\end{verbatim}
+%
+Eventually you will have a much smaller monster.so3 file, copy this file
+to your game directory. You can safely remove the monster.sou file.
+
+
+\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
+
+As above, but ScummVM must be compiled with OGG support. Run:
+
+\begin{verbatim}
+ extract --vorbis monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sog file, which you should copy to your
+game directory. Ogg encoding may take a considerable longer amount of time
+than MP3, so have a good book handy.
+
+
+\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
+
+Use our simon2mp3 util from the scummvm-tools package to perform
+this task, and ScummVM must be compiled with MAD or VORBIS support.\\
+
+\begin{tabular}[h]{ll}
+ simon2mp3 effects &(For simon1acorn)\\
+ simon2mp3 simon &(For simon1acorn)\\
+ simon2mp3 effects.voc&(For simon1talkie)\\
+ simon2mp3 simon.voc &(For simon1talkie)\\
+ simon2mp3 simon.wav &(For simon1win)\\
+ simon2mp3 simon2.voc &(For simon2talkie)\\
+ simon2mp3 simon2.wav &(For simon2win)\\
+\end{tabular}\\
+~\\
+For Ogg Vorbis add --vorbis, ie
+
+\begin{verbatim}
+ simon2mp3 --vorbis
+\end{verbatim}
+%
+Eventually you will have a much smaller *.mp3 or *.ogg file, copy this
+file to your game dir. You can safely remove the old file.