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author | Hannes Niederhausen | 2004-01-20 18:51:32 +0000 |
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committer | Hannes Niederhausen | 2004-01-20 18:51:32 +0000 |
commit | 941f99dc38366a2bb53c438c43979642d983c3eb (patch) | |
tree | 485e876422b209ae0ff54a92388e1b470af3e1e3 /doc/07_05.tex | |
parent | f05654662ce6f0ef40bc378ec0032d77e50a5db8 (diff) | |
download | scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.tar.gz scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.tar.bz2 scummvm-rg350-941f99dc38366a2bb53c438c43979642d983c3eb.zip |
Added latex-files. To make the readme.ps type 'latex readme.tex&&dvips readme.dvi -o readme.ps' If someone wants a Makefile, please post it to the scmmvm-devel-list.
svn-id: r12560
Diffstat (limited to 'doc/07_05.tex')
-rw-r--r-- | doc/07_05.tex | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/doc/07_05.tex b/doc/07_05.tex new file mode 100644 index 0000000000..56525ddebf --- /dev/null +++ b/doc/07_05.tex @@ -0,0 +1,81 @@ + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme" +%%% End: + +\subsection{Using MP3 files for CD audio} + +Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name +the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support +to use this option. You'll need to rip the file from the CD as a WAV file, +then encode the MP3 files in constant bit rate. This can be done with the +following LAME command line: + +\begin{verbatim} + lame -t -q 0 -b 96 track1.wav track1.mp3 +\end{verbatim} + + +\subsubsection{Using Ogg Vorbis files for CD audio} + +Use oggenc or some other vorbis encoder to encode the audio tracks to files. +Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis +support to use this option. You'll need to rip the files from the CD as a WAV +file, then encode the vorbis files. This can be done with the following oggenc +command line with the value after q specifying the desired quality from 0 to 10: + +\begin{verbatim} + oggenc -q 5 track1.wav +\end{verbatim} + + +\subsubsection{Compressing MONSTER.SOU with MP3} + +You need LAME, and our extract util from the scummvm-tools package to perform +this task, and ScummVM must be compiled with MAD support. + +\begin{verbatim} + extract monster.sou +\end{verbatim} +% +Eventually you will have a much smaller monster.so3 file, copy this file +to your game directory. You can safely remove the monster.sou file. + + +\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis} + +As above, but ScummVM must be compiled with OGG support. Run: + +\begin{verbatim} + extract --vorbis monster.sou +\end{verbatim} +% +This should produce a smaller monster.sog file, which you should copy to your +game directory. Ogg encoding may take a considerable longer amount of time +than MP3, so have a good book handy. + + +\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2} + +Use our simon2mp3 util from the scummvm-tools package to perform +this task, and ScummVM must be compiled with MAD or VORBIS support.\\ + +\begin{tabular}[h]{ll} + simon2mp3 effects &(For simon1acorn)\\ + simon2mp3 simon &(For simon1acorn)\\ + simon2mp3 effects.voc&(For simon1talkie)\\ + simon2mp3 simon.voc &(For simon1talkie)\\ + simon2mp3 simon.wav &(For simon1win)\\ + simon2mp3 simon2.voc &(For simon2talkie)\\ + simon2mp3 simon2.wav &(For simon2win)\\ +\end{tabular}\\ +~\\ +For Ogg Vorbis add --vorbis, ie + +\begin{verbatim} + simon2mp3 --vorbis +\end{verbatim} +% +Eventually you will have a much smaller *.mp3 or *.ogg file, copy this +file to your game dir. You can safely remove the old file. |