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authorTorbjörn Andersson2015-06-07 21:01:01 +0200
committerTorbjörn Andersson2015-06-07 22:01:50 +0200
commit247f6d43f84e30f2b17ac75cc9c9b11d66cf016e (patch)
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SHERLOCK: Fix animation speed in EA logo
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames.
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