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authorTravis Howell2007-02-17 23:02:25 +0000
committerTravis Howell2007-02-17 23:02:25 +0000
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-\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
-\label{sect-compressing-audiofiles}
-
-
-\subsubsection{Using MP3 files for CD audio}
-
-Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name
-the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
-to use this option. You'll need to rip the file from the CD as a WAV file,
-then encode the MP3 files in constant bit rate. This can be done with the
-following LAME command line:
-\begin{verbatim}
- lame -t -q 0 -b 96 track1.wav track1.mp3
-\end{verbatim}
-
-
-\subsubsection{Using Ogg Vorbis files for CD audio}
-
-Use oggenc or some other vorbis encoder to encode the audio tracks to files.
-Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
-support to use this option. You'll need to rip the files from the CD as a WAV
-file, then encode the vorbis files. This can be done with the following oggenc
-command line with the value after q specifying the desired quality from 0 to 10:
-\begin{verbatim}
- oggenc -q 5 track1.wav
-\end{verbatim}
-
-
-\subsubsection{Using Flac files for CD audio}
-
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. In your filesystem only allows
-three letter extensions, name the files track1.fla track2.fla etc.
-ScummVM must be compiled with flac support to use this option. You'll need to
-rip the files from the CD as a WAV file, then encode the flac files. This can
-be done with the following flac command line:
-\begin{verbatim}
- flac --best track1.wav
-\end{verbatim}
-%
-Remember that the quality is always the same, varying encoder options will only
-affect the encoding time and resulting filesize.
-
-
-\subsubsection{Compressing MONSTER.SOU with MP3}
-
-You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
-package to perform this task, and ScummVM must be compiled with MAD support.
-\begin{verbatim}
- compress_scumm_sou monster.sou
-\end{verbatim}
-%
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-
-\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
-
-As above, but ScummVM must be compiled with OGG support. Run:
-\begin{verbatim}
- compress_scumm_sou --vorbis monster.sou
-\end{verbatim}
-%
-This should produce a smaller monster.sog file, which you should copy to your
-game directory. Ogg encoding may take a considerable longer amount of time
-than MP3, so have a good book handy.
-
-
-\subsubsection{Compressing MONSTER.SOU with Flac}
-
-As above, but ScummVM must be compiled with Flac support. Run:
-\begin{verbatim}
- compress_scumm_sou --flac --best -b 1152 monster.sou
-\end{verbatim}
-%
-This should produce a smaller monster.sof file, which you should copy to your
-game directory. Remember that the quality is always the same, varying encoder
-options will only affect the encoding time and resulting filesize. Playing
-with the blocksize (-b <value>), has the biggest impact on the resulting
-filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
-to read the encoder documentation before you use other values.
-
-
-\subsubsection{Compressing sfx/speech in Simon the Sorcerer and The Feeble Files}
-
-Use our compress\_simon util from the scummvm-tools package to perform this task.
-You can choose between multiple target formats, but note that you can only use
-each if ScummVM was compiled with the respective decoder support enabled.
-
-\begin{tabular}[h]{ll}
- compress\_simon effects &(For Acorn CD version of Simon 1)\\
- compress\_simon simon &(For Acorn CD version of Simon 1)\\
- compress\_simon effects.voc&(For DOS CD version of Simon 1)\\
- compress\_simon simon.voc &(For DOS CD version of Simon 1)\\
- compress\_simon simon.wav &(For Windows CD version of Simon 1)\\
- compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\
- compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\
- compress\_simon mac &(For Macintosh version of Simon 2)\\
-
- compress\_simon voices1.wav&(For Windows 2CD/4CD version of Feeble)\\
- compress\_simon voices2.wav&(For Windows 2CD/4CD version of Feeble)\\
- compress\_simon voices3.wav&(For Windows 4CD version of Feeble)\\
- compress\_simon voices4.wav&(For Windows 4CD version of Feeble)\\
-\end{tabular}
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-\begin{verbatim}
- compress_simon --vorbis
-\end{verbatim}
-%
-For Flac add --flac and optional parameters, i.e.
-\begin{verbatim}
- compress_simon --flac --best -b 1152
-\end{verbatim}
-%
-Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
-file to your game directory. You can safely remove the old file.
-
-
-\subsubsection{Compressing speech/music in Broken Sword 1}
-
-The compress\_sword1 tool from the scummvm-tools package can encode music and
-speech to MP3 as well as Ogg Vorbis.
-The easiest way to encode the files is simply copying the executable into your
-BS1 directory (together with the lame encoder) and run it from there.
-This way, it'll automatically encode everything to MP3.
-Afterwards, you can manually remove the SPEECH?.CLU files and the wave music
-files.
-
-Running
-\begin{verbatim}
- compress_sword1 --vorbis
-\end{verbatim}
-%
-will compress the files using Ogg Vorbis instead of MP3.
-
-Use
-\begin{verbatim}
- compress_sword1 --help
-\end{verbatim}
-%
-to get a full list of the options.
-
-
-\subsubsection{Compressing speech/music in Broken Sword 2}
-
-Use our compress\_sword2 util from the scummvm-tools package to perform this
-task. You can choose between multiple target formats, but note that you can
-only use each if ScummVM was compiled with the respective decoder support
-enabled.
-
-\begin{verbatim}
- compress_sword2 speech1.clu
- compress_sword2 music1.clu
-\end{verbatim}
-%
-For Ogg Vorbis add --vorbis to the options, i.e.
-\begin{verbatim}
- compress_sword2 --vorbis
-\end{verbatim}
-%
-Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
-your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the --flac option. However,
-the resulting *.clf file will actually be larger than the original.
-
-Please note that compress\_sword2 will only work with the four speech/music
-files in Broken Sword 2. It will not work with any of the other *.clu files,
-nor will it work with the speech files from Broken Sword 1.
-
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: