aboutsummaryrefslogtreecommitdiff
path: root/doc/audio-compression.tex
diff options
context:
space:
mode:
authorMax Horn2006-04-06 22:12:48 +0000
committerMax Horn2006-04-06 22:12:48 +0000
commitb29ad3c0ccd14120ca82673375f90dc1290e7053 (patch)
treec32f06a0915207982fccbc88c754ae0b879a1eb3 /doc/audio-compression.tex
parent87c3aa27afce797317286f3eae9b8d588ae6445b (diff)
downloadscummvm-rg350-b29ad3c0ccd14120ca82673375f90dc1290e7053.tar.gz
scummvm-rg350-b29ad3c0ccd14120ca82673375f90dc1290e7053.tar.bz2
scummvm-rg350-b29ad3c0ccd14120ca82673375f90dc1290e7053.zip
Renamed more LaTeX files
svn-id: r21650
Diffstat (limited to 'doc/audio-compression.tex')
-rw-r--r--doc/audio-compression.tex167
1 files changed, 167 insertions, 0 deletions
diff --git a/doc/audio-compression.tex b/doc/audio-compression.tex
new file mode 100644
index 0000000000..5eada69a00
--- /dev/null
+++ b/doc/audio-compression.tex
@@ -0,0 +1,167 @@
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
+\label{sect-compressing-audiofiles}
+
+\subsubsection{Using MP3 files for CD audio}
+
+Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name
+the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
+to use this option. You'll need to rip the file from the CD as a WAV file,
+then encode the MP3 files in constant bit rate. This can be done with the
+following LAME command line:
+\begin{verbatim}
+ lame -t -q 0 -b 96 track1.wav track1.mp3
+\end{verbatim}
+
+
+\subsubsection{Using Ogg Vorbis files for CD audio}
+
+Use oggenc or some other vorbis encoder to encode the audio tracks to files.
+Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
+support to use this option. You'll need to rip the files from the CD as a WAV
+file, then encode the vorbis files. This can be done with the following oggenc
+command line with the value after q specifying the desired quality from 0 to 10:
+\begin{verbatim}
+ oggenc -q 5 track1.wav
+\end{verbatim}
+
+
+\subsubsection{Using Flac files for CD audio}
+Use flac or some other flac encoder to encode the audio tracks to files.
+Name the files track1.flac track2.flac etc. In your filesystem only allows
+three letter extensions, name the files track1.fla track2.fla etc.
+ScummVM must be compiled with flac support to use this option. You'll need to
+rip the files from the CD as a WAV file, then encode the flac files. This can
+be done with the following flac command line:
+\begin{verbatim}
+ flac --best track1.wav
+\end{verbatim}
+%
+Remember that the quality is always the same, varying encoder options will only
+affect the encoding time and resulting filesize.
+
+
+\subsubsection{Compressing MONSTER.SOU with MP3}
+
+You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
+package to perform this task, and ScummVM must be compiled with MAD support.
+\begin{verbatim}
+ compress_scumm_sou monster.sou
+\end{verbatim}
+%
+Eventually you will have a much smaller monster.so3 file, copy this file
+to your game directory. You can safely remove the monster.sou file.
+
+
+\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
+
+As above, but ScummVM must be compiled with OGG support. Run:
+\begin{verbatim}
+ compress_scumm_sou --vorbis monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sog file, which you should copy to your
+game directory. Ogg encoding may take a considerable longer amount of time
+than MP3, so have a good book handy.
+
+
+\subsubsection{Compressing MONSTER.SOU with Flac}
+
+As above, but ScummVM must be compiled with Flac support. Run:
+\begin{verbatim}
+ compress_scumm_sou --flac --best -b 1152 monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sof file, which you should copy to your
+game directory. Remember that the quality is always the same, varying encoder
+options will only affect the encoding time and resulting filesize. Playing
+with the blocksize (-b <value>), has the biggest impact on the resulting
+filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
+to read the encoder documentation before you use other values.
+
+
+\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
+
+Use our compress\_simon util from the scummvm-tools package to perform this task.
+You can choose between multiple target formats, but note that you can only use
+each if ScummVM was compiled with the respective decoder support enabled.
+
+\begin{tabular}[h]{ll}
+ compress\_simon effects &(For Acorn CD version of Simon 1)\\
+ compress\_simon simon &(For Acorn CD version of Simon 1)\\
+ compress\_simon effects.voc&(For DOS CD version of Simon 1)\\
+ compress\_simon simon.voc &(For DOS CD version of Simon 1)\\
+ compress\_simon simon.wav &(For Windows CD version of Simon 1)\\
+ compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\
+ compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\
+ compress\_simon mac &(For Macintosh version of Simon 2)\\
+\end{tabular}
+
+For Ogg Vorbis add --vorbis to the options, i.e.
+\begin{verbatim}
+ compress_simon --vorbis
+\end{verbatim}
+%
+For Flac add --flac and optional parameters, i.e.
+\begin{verbatim}
+ compress_simon --flac --best -b 1152
+\end{verbatim}
+%
+Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
+file to your game directory. You can safely remove the old file.
+
+\subsubsection{Compressing speech/music in Broken Sword 1}
+
+The compress\_sword1 tool from the scummvm-tools package can encode music and
+speech to MP3 as well as Ogg Vorbis.
+The easiest way to encode the files is simply copying the executable into your
+BS1 directory (together with the lame encoder) and run it from there.
+This way, it'll automatically encode everything to MP3.
+Afterwards, you can manually remove the SPEECH?.CLU files and the wave music
+files.
+
+Running
+\begin{verbatim}
+ compress_sword1 --vorbis
+\end{verbatim}
+%
+will compress the files using Ogg Vorbis instead of MP3.
+
+Use
+\begin{verbatim}
+ compress_sword1 --help
+\end{verbatim}
+%
+to get a full list of the options.
+
+\subsubsection{Compressing speech/music in Broken Sword 2}
+
+Use our compress\_sword2 util from the scummvm-tools package to perform this
+task. You can choose between multiple target formats, but note that you can
+only use each if ScummVM was compiled with the respective decoder support
+enabled.
+
+\begin{verbatim}
+ compress_sword2 speech1.clu
+ compress_sword2 music1.clu
+\end{verbatim}
+%
+For Ogg Vorbis add --vorbis to the options, i.e.
+\begin{verbatim}
+ compress_sword2 --vorbis
+\end{verbatim}
+%
+Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
+your game directory. You can safely remove the old file.
+
+It is possible to use Flac compression by adding the --flac option. However,
+the resulting *.clf file will actually be larger than the original.
+
+Please note that compress\_sword2 will only work with the four speech/music
+files in Broken Sword 2. It will not work with any of the other *.clu files,
+nor will it work with the speech files from Broken Sword 1.