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author | Max Horn | 2006-04-06 22:12:48 +0000 |
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committer | Max Horn | 2006-04-06 22:12:48 +0000 |
commit | b29ad3c0ccd14120ca82673375f90dc1290e7053 (patch) | |
tree | c32f06a0915207982fccbc88c754ae0b879a1eb3 /doc/audio-mt32.tex | |
parent | 87c3aa27afce797317286f3eae9b8d588ae6445b (diff) | |
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Renamed more LaTeX files
svn-id: r21650
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-rw-r--r-- | doc/audio-mt32.tex | 22 |
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diff --git a/doc/audio-mt32.tex b/doc/audio-mt32.tex new file mode 100644 index 0000000000..59dc6c48b6 --- /dev/null +++ b/doc/audio-mt32.tex @@ -0,0 +1,22 @@ + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme" +%%% End: + +\subsection{Playing sound with MT-32 emulation} + +Some games which contain MIDI music data also have improved tracks designed +for MT-32 sound module. ScummVM can now emulate this card, however you should +provide original MT-32 ROMs to make it work. + +MT32\_PCM.ROM - IC21 (512KB) +MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise + +Place these ROMs in the game directory or a directory specified by extrapath. + +You don't need to specify --native-mt32 with this driver, as it automatically +gets turned on. + +\textbf{NOTE:} The processor requirements for the emulator are quite high; a fast CPU is + strongly recommended. |