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author | Torbjörn Andersson | 2006-05-31 19:34:26 +0000 |
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committer | Torbjörn Andersson | 2006-05-31 19:34:26 +0000 |
commit | 53b652b0086c7db4aec61cdc9fe82e0c589eba2c (patch) | |
tree | 71d2a1b3f81497e1e7fbbedcffe3d348b541c215 /doc/games-feeble.tex | |
parent | 4bc3f9458932f628cf0d740c1ac10714d1463226 (diff) | |
download | scummvm-rg350-53b652b0086c7db4aec61cdc9fe82e0c589eba2c.tar.gz scummvm-rg350-53b652b0086c7db4aec61cdc9fe82e0c589eba2c.tar.bz2 scummvm-rg350-53b652b0086c7db4aec61cdc9fe82e0c589eba2c.zip |
Added some notes about The Feeble Files. More are probably needed. (The section
about Multi-CD games, for one thing.)
svn-id: r22806
Diffstat (limited to 'doc/games-feeble.tex')
-rw-r--r-- | doc/games-feeble.tex | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex new file mode 100644 index 0000000000..5567ceb495 --- /dev/null +++ b/doc/games-feeble.tex @@ -0,0 +1,10 @@ +\subsection{The Feeble Files notes} +If you have the Windows version of The Feeble Files, there are two things to +note. First of all, more than 300 files, most of them necessary for the game to +run, are stored in a file called data1.cab. ScummVM does not know how to unpack +this file, so you will probably have to let the original installer do it. + +Secondly, the game uses Smacker cutscenes extensively. For reasons described +above, we cannot support these directly. They have to be re-encoded to DXA, +which is the format used for the Macintosh and Amiga cutscenes. See the tools +README for further details about this. |