aboutsummaryrefslogtreecommitdiff
path: root/doc/games-feeble.tex
diff options
context:
space:
mode:
authorTorbjörn Andersson2007-01-03 07:56:24 +0000
committerTorbjörn Andersson2007-01-03 07:56:24 +0000
commit85b780baf1ffbb1a3b77b8a6b7916a45364a74c4 (patch)
treee96f5ab7d273f7cc0a97aaabdd3d46dfa386bc84 /doc/games-feeble.tex
parent6496482de5884b71fa3d263725c4f0ab41ef32d3 (diff)
downloadscummvm-rg350-85b780baf1ffbb1a3b77b8a6b7916a45364a74c4.tar.gz
scummvm-rg350-85b780baf1ffbb1a3b77b8a6b7916a45364a74c4.tar.bz2
scummvm-rg350-85b780baf1ffbb1a3b77b8a6b7916a45364a74c4.zip
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
Diffstat (limited to 'doc/games-feeble.tex')
0 files changed, 0 insertions, 0 deletions