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author | Eugene Sandulenko | 2006-06-05 21:36:16 +0000 |
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committer | Eugene Sandulenko | 2006-06-05 21:36:16 +0000 |
commit | 0c00df4d7cfe6c0f22be5c506f0ab02f8f9b9158 (patch) | |
tree | 58f627f1a2832c062ed9c4fabb001952d7c1d963 /doc/games-gob.tex | |
parent | 4297d973040af642ee3c32e993e8f197ce74a08e (diff) | |
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WIP from Joachim of putting TeX documentation in sync. Please, do not modify.
It does not compile and is not finished, do not fix any errors yet.
svn-id: r22947
Diffstat (limited to 'doc/games-gob.tex')
-rw-r--r-- | doc/games-gob.tex | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/games-gob.tex b/doc/games-gob.tex index 13b17aa191..4ef7d4ab26 100644 --- a/doc/games-gob.tex +++ b/doc/games-gob.tex @@ -1,3 +1,12 @@ + +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme.tex" +%%% End: + + \subsection{Gobliiins notes} -CD version of Gobliiins contains one big audio track which needs to be ripped -and copied into game directory. See section \ref{sect-compressing-audiofiles}. +The CD version of Gobliiins contains one big audio track which you need to rip +(See the section on using compressed audio files) and copy into the game +directory if you want to have in-game music without the CD in the drive +all the time. |