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authorEugene Sandulenko2006-06-05 21:36:16 +0000
committerEugene Sandulenko2006-06-05 21:36:16 +0000
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WIP from Joachim of putting TeX documentation in sync. Please, do not modify.
It does not compile and is not finished, do not fix any errors yet. svn-id: r22947
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+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme.tex"
+%%% End:
+
+
\subsection {Broken Sword notes}
-Broken Sword 1 and 2 both come with in-game cutscenes compressed using
+Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
the older legacy versions of this format to us, and have requested we not
reverse engineer it, Revolution Software has kindly allowed us to provide
-re-encoded Broken Sword cutscenes for download on our website.
+re-encoded Broken Sword cutscenes for download on our website:
+
+ http://www.scummvm.org/downloads.php
These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
-Viewing these cutscenes thus requires a version of ScummVM compiled
+Viewing these cutscenes thus requires a version of ScummVM compiled
with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
The cutscenes should be placed in the main game data directory. Note that
-currently this requires either copying the game to harddisk or reburning
+currently this requires either copying the game to hard disk or reburning
customised versions of the game CDs.
+
+The instructions for the Broken Sword games are for the Sold-Out Software
+versions, which are the ones you are probably most likely to find in stores
+now.
+
+\subsubsection{Broken Sword 1}
+For this game, you'll need all of the files from the clusters directories on
+both CDs. You will also need the speech.clu files from the speech directories,
+but since they are not identical you'll need to rename them speech1.clu and
+speech2.clu for CD 1 and 2 respectively.
+
+In addition, you will need a music subdirectory with all of the files from the
+music subdirectories on both CDs. Some of these files appear on both CDs, but
+in these cases they are either identical or, in one case, so nearly identical
+that it makes little difference.
+
+ScummVM does not support the original cutscene files, so there is no need to
+copy them.
+
+\subsubsection{Broken Sword 2}
+For this game, you'll need all of the files from the clusters directories on
+both CDs. (Actually, a few of them may not be strictly necessary, but the ones
+that I'm uncertain about are all fairly small.) You will need to rename the
+speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
+music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
+from CD 2. Any other files that appear in both cluster directories are
+identical. Use whichever you like.
+
+In addition, you will need the cd.bin, cd.inf and startup.inf files from the
+sword2 directory on CD 1.
+
+ScummVM does not support the original cutscene files, so there is no need to
+copy them.