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author | Max Horn | 2006-04-06 22:17:37 +0000 |
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committer | Max Horn | 2006-04-06 22:17:37 +0000 |
commit | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (patch) | |
tree | 570b4256d0fa53f52d384a3892d0d6bf0e109d03 /doc/running-graphics-filters.tex | |
parent | 4e76abb4524d7f23a2e7d4df9bf627fdb05e903a (diff) | |
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Renamed even more LaTeX files (those names might not be the best, but the section structure isn't very logical to start with <sigh>)
svn-id: r21652
Diffstat (limited to 'doc/running-graphics-filters.tex')
-rw-r--r-- | doc/running-graphics-filters.tex | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex new file mode 100644 index 0000000000..43e8598fe8 --- /dev/null +++ b/doc/running-graphics-filters.tex @@ -0,0 +1,48 @@ +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme" +%%% End: + + +\subsection {Graphics filters} \label{sect-gfx-filters} +ScummVM offers several anti-aliasing filters to attempt to improve visual +quality. These are the same filters used in many other emulators, such as +MAME. These filters take the original game graphics, and scale it by a +certain fixed factor (usually 2x or 3x) before displaying them to you. +So for example, if the game originally run at a resolution of 320x200 +(typical for most of the SCUMM games), then using a filter with scale +factor 2x will effectively yield 640x400 graphics. Likewise with a +3x filter you'll get 960x600. + +They are:\\ +\begin{tabular}[h]{ll} + 1x & No filtering, no scaling. Fastest.\\ + 2x & No filtering, factor 2x (default for non 640x480 games).\\ + 3x & No filtering, factor 3x.\\ + 2xsai & 2xsai filter, factor 2x.\\ + super2xsai & Enhanced 2xsai filtering, factor 2x.\\ + supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\ + advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\ + advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\ + hq2x & Very nice high quality filter but slow. Factor 2x.\\ + hq3x & Very nice high quality filter but slow. Factor 3x.\\ + tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\ + dotmatrix & Dot matrix effect. Factor 2x.\\ +\end{tabular} + +To select a graphics filter, pass its name via the '-g' option to scummvm, +for example: + +\begin{verbatim} + scummvm -g advmame2x monkey2 +\end{verbatim} +\begin{enumerate} +\item [Note \#1] Not all backends support all or any filters. The ones + listed above are for the default SDL backend. +\item [Note \#2] Filters can be very slow when ScummVM is compiled in a + debug configuration without optimizations. And there is always a + speed impact when using any form of anti-aliasing/linear filtering. +\item [Note \#3] The FM-TOWNS version of Zak uses an + original resolution of 320x240 -- hence for this game scalers will + scale to 640x480 or 960x720. +\end{enumerate} |