diff options
author | Eugene Sandulenko | 2006-06-06 21:51:28 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2006-06-06 21:51:28 +0000 |
commit | b28aea19f0dabf149741c0517edaaff1e70561f0 (patch) | |
tree | b35271e5e793426624207d3ccfde199199fefd7f /doc/running-graphics-filters.tex | |
parent | 506456d0146fd83c16e117ad2d543bdb828223dd (diff) | |
download | scummvm-rg350-b28aea19f0dabf149741c0517edaaff1e70561f0.tar.gz scummvm-rg350-b28aea19f0dabf149741c0517edaaff1e70561f0.tar.bz2 scummvm-rg350-b28aea19f0dabf149741c0517edaaff1e70561f0.zip |
Next step of TeX syncing from Joachim
svn-id: r22957
Diffstat (limited to 'doc/running-graphics-filters.tex')
-rw-r--r-- | doc/running-graphics-filters.tex | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex index 43e8598fe8..a78817355d 100644 --- a/doc/running-graphics-filters.tex +++ b/doc/running-graphics-filters.tex @@ -1,17 +1,19 @@ + %%% Local Variables: %%% mode: latex -%%% TeX-master: "readme" +%%% TeX-master: "readme.tex" %%% End: -\subsection {Graphics filters} \label{sect-gfx-filters} +\subsection{Graphics filters} \label{sect-gfx-filters} + ScummVM offers several anti-aliasing filters to attempt to improve visual quality. These are the same filters used in many other emulators, such as -MAME. These filters take the original game graphics, and scale it by a +MAME. These filters take the original game graphics, and scale it by a certain fixed factor (usually 2x or 3x) before displaying them to you. So for example, if the game originally run at a resolution of 320x200 (typical for most of the SCUMM games), then using a filter with scale -factor 2x will effectively yield 640x400 graphics. Likewise with a +factor 2x will effectively yield 640x400 graphics. Likewise with a 3x filter you'll get 960x600. They are:\\ @@ -19,9 +21,9 @@ They are:\\ 1x & No filtering, no scaling. Fastest.\\ 2x & No filtering, factor 2x (default for non 640x480 games).\\ 3x & No filtering, factor 3x.\\ - 2xsai & 2xsai filter, factor 2x.\\ - super2xsai & Enhanced 2xsai filtering, factor 2x.\\ - supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\ + 2xsai & 2xSAI filter, factor 2x.\\ + super2xsai & Enhanced 2xSAI filtering, factor 2x.\\ + supereagle & Less blurry than 2xSAI, but slower. Factor 2x.\\ advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\ advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\ hq2x & Very nice high quality filter but slow. Factor 2x.\\ @@ -34,7 +36,7 @@ To select a graphics filter, pass its name via the '-g' option to scummvm, for example: \begin{verbatim} - scummvm -g advmame2x monkey2 + scummvm -gadvmame2x monkey2 \end{verbatim} \begin{enumerate} \item [Note \#1] Not all backends support all or any filters. The ones @@ -42,7 +44,7 @@ for example: \item [Note \#2] Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -\item [Note \#3] The FM-TOWNS version of Zak uses an - original resolution of 320x240 -- hence for this game scalers will +\item [Note \#3] The FM-TOWNS version of Zak McKracken uses an + original resolution of 320x240, hence for this game scalers will scale to 640x480 or 960x720. \end{enumerate} |