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authorEugene Sandulenko2006-06-06 21:51:28 +0000
committerEugene Sandulenko2006-06-06 21:51:28 +0000
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Next step of TeX syncing from Joachim
svn-id: r22957
Diffstat (limited to 'doc/running-graphics-filters.tex')
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diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex
index 43e8598fe8..a78817355d 100644
--- a/doc/running-graphics-filters.tex
+++ b/doc/running-graphics-filters.tex
@@ -1,17 +1,19 @@
+
%%% Local Variables:
%%% mode: latex
-%%% TeX-master: "readme"
+%%% TeX-master: "readme.tex"
%%% End:
-\subsection {Graphics filters} \label{sect-gfx-filters}
+\subsection{Graphics filters} \label{sect-gfx-filters}
+
ScummVM offers several anti-aliasing filters to attempt to improve visual
quality. These are the same filters used in many other emulators, such as
-MAME. These filters take the original game graphics, and scale it by a
+MAME. These filters take the original game graphics, and scale it by a
certain fixed factor (usually 2x or 3x) before displaying them to you.
So for example, if the game originally run at a resolution of 320x200
(typical for most of the SCUMM games), then using a filter with scale
-factor 2x will effectively yield 640x400 graphics. Likewise with a
+factor 2x will effectively yield 640x400 graphics. Likewise with a
3x filter you'll get 960x600.
They are:\\
@@ -19,9 +21,9 @@ They are:\\
1x & No filtering, no scaling. Fastest.\\
2x & No filtering, factor 2x (default for non 640x480 games).\\
3x & No filtering, factor 3x.\\
- 2xsai & 2xsai filter, factor 2x.\\
- super2xsai & Enhanced 2xsai filtering, factor 2x.\\
- supereagle & Less blurry than 2xsai, but slower. Factor 2x.\\
+ 2xsai & 2xSAI filter, factor 2x.\\
+ super2xsai & Enhanced 2xSAI filtering, factor 2x.\\
+ supereagle & Less blurry than 2xSAI, but slower. Factor 2x.\\
advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\
advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\
hq2x & Very nice high quality filter but slow. Factor 2x.\\
@@ -34,7 +36,7 @@ To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
\begin{verbatim}
- scummvm -g advmame2x monkey2
+ scummvm -gadvmame2x monkey2
\end{verbatim}
\begin{enumerate}
\item [Note \#1] Not all backends support all or any filters. The ones
@@ -42,7 +44,7 @@ for example:
\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
debug configuration without optimizations. And there is always a
speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The FM-TOWNS version of Zak uses an
- original resolution of 320x240 -- hence for this game scalers will
+\item [Note \#3] The FM-TOWNS version of Zak McKracken uses an
+ original resolution of 320x240, hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}