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author | Max Horn | 2006-04-06 22:17:37 +0000 |
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committer | Max Horn | 2006-04-06 22:17:37 +0000 |
commit | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (patch) | |
tree | 570b4256d0fa53f52d384a3892d0d6bf0e109d03 /doc/running-mac-games.tex | |
parent | 4e76abb4524d7f23a2e7d4df9bf627fdb05e903a (diff) | |
download | scummvm-rg350-5f0ff73d2a4f1246e542903f9d04299f21cf5bdb.tar.gz scummvm-rg350-5f0ff73d2a4f1246e542903f9d04299f21cf5bdb.tar.bz2 scummvm-rg350-5f0ff73d2a4f1246e542903f9d04299f21cf5bdb.zip |
Renamed even more LaTeX files (those names might not be the best, but the section structure isn't very logical to start with <sigh>)
svn-id: r21652
Diffstat (limited to 'doc/running-mac-games.tex')
-rw-r--r-- | doc/running-mac-games.tex | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/doc/running-mac-games.tex b/doc/running-mac-games.tex new file mode 100644 index 0000000000..920cf09115 --- /dev/null +++ b/doc/running-mac-games.tex @@ -0,0 +1,17 @@ +\subsection {Using data files from Macintosh game versions} +All LucasArts SCUMM based adventures except CMI also exist in versions for the +Macintosh. ScummVM can use most (all?) of them, however, in some case some +additional work is required. First off, if you are not using a Macintosh for +this, accessing the CD/floppy data might be tricky, since the mac uses a +special disk format called HFS which other systems usually do not support. +However, there are various free tools on the net which allow reading such HFS +volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and +other Unix-like operating systems). + +Secondly, most of the newer games shipped only with a single data file on the +Macintosh. You used to have to manually convert that data file, but this is no +longer necessary, as ScummVM can now open and understand the format natively. +%%% Local Variables: +%%% mode: latex +%%% TeX-master: "readme" +%%% End: |