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author | Max Horn | 2006-04-06 22:17:37 +0000 |
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committer | Max Horn | 2006-04-06 22:17:37 +0000 |
commit | 5f0ff73d2a4f1246e542903f9d04299f21cf5bdb (patch) | |
tree | 570b4256d0fa53f52d384a3892d0d6bf0e109d03 /doc/running-multicd.tex | |
parent | 4e76abb4524d7f23a2e7d4df9bf627fdb05e903a (diff) | |
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Renamed even more LaTeX files (those names might not be the best, but the section structure isn't very logical to start with <sigh>)
svn-id: r21652
Diffstat (limited to 'doc/running-multicd.tex')
-rw-r--r-- | doc/running-multicd.tex | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/doc/running-multicd.tex b/doc/running-multicd.tex new file mode 100644 index 0000000000..ceab5649a6 --- /dev/null +++ b/doc/running-multicd.tex @@ -0,0 +1,69 @@ + +\subsection{Multi-CD Games} +In general, ScummVM does not deal very well with multi-CD games. This +is because ScummVM assumes everything about a game can be found in one +directory. Even if ScummVM does make some provisions for asking the +user to change CD, the original games usually install a small number +of files to hard disk. Unless these files can be found on all the CDs, +ScummVM will be in trouble. + +Fortunately, ScummVM has no problems running the games entirely from +hard disk, if you create a directory with the correct combination of +files. Usually, when a file appears on more than one CD you can pick +either of them. + +These instructions are written for the PC versions (which in some case +is the only version) of the games. Windows and DOS use +case-insensitive file systems, so if one CD has a file called +MONKEY.DAT and another has a file called monkey.dat, they are the same +files. These instructions give file names in all lower-case names, +even if that's not always how they appear on the CDs. In fact, on +case-sensitive file systems you will have to make sure that all +filenames use either all upper- or all lower-case letters for ScummVM +to be able to find the files. + +The instructions for the Broken Sword games are for the Sold-Out +Software versions, which are the ones you are probably most likely to +find in stores now. + + +\subsubsection{The Curse of Monkey Island} +For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. +The comi.la0 file can be found on either CD, but since they are +identical it doesn't matter which one of them you use. + +In addition, you'll need a resource subdirectory with all of the files +from the resource subdirectories on both CDs. Some of the files appear +on both CDs, but again they're identical. + +\subsubsection{Broken Sword 1} +For this game, you'll need all of the files from the clusters +directories on both CDs. You will also need the speech.clu files from +the speech directories, but since they are not identical you'll need +to rename them speech1.clu and speech2.clu for CD 1 and 2 +respectively. + +In addition, you will need a music subdirectory with all of the files +from the music subdirectories on both CDs. Some of these files appear +on both CDs, but in these cases they are either identical or, in one +case, so nearly identical that it makes little difference. + +ScummVM does not support the original cutscene files, so there is no +need to copy them. + +\subsubsection{Broken Sword 2} + +For this game, you'll need all of the files from the clusters +directories on both CDs. (Actually, a few of them may not be strictly +necessary, but the ones that I'm uncertain about are all fairly +small.) You will need to rename the speech.clu and music.clu files +speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM +can tell which ones are from CD 1 and which ones are from CD 2. Any +other files that appear in both cluster directories are identical. Use +whichever you like. + +In addition, you will need the cd.bin, cd.inf and startup.inf files +from the sword2 directory on CD 1. + +ScummVM does not support the original cutscene files, so there is no +need to copy them. |