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author | Joseph-Eugene Winzer | 2017-07-25 02:11:00 +0200 |
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committer | Thierry Crozat | 2018-01-23 00:29:34 +0000 |
commit | 0462bd0184edf230b92e6513eb4f6ca0804ec73f (patch) | |
tree | 340fa6da4737d9d31aa702b5665001dd89f2a641 /doc | |
parent | 97ef7cbe871791a48dbcaf3d0b983ff85afe3640 (diff) | |
download | scummvm-rg350-0462bd0184edf230b92e6513eb4f6ca0804ec73f.tar.gz scummvm-rg350-0462bd0184edf230b92e6513eb4f6ca0804ec73f.tar.bz2 scummvm-rg350-0462bd0184edf230b92e6513eb4f6ca0804ec73f.zip |
SUPERNOVA: Implements animation
The original game's time was stored in 55ms ticks but we just run on
milliseconds. setAnimationTimer() sets the ticks the currrent room's
animation() function will not be called.
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions