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authorMax Horn2006-01-21 13:19:56 +0000
committerMax Horn2006-01-21 13:19:56 +0000
commit2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf (patch)
tree3a244ae33f02fdf7464e40396a9d3967ee24f87f /doc
parent59d09a1b07b5d4b3eecb7da490daef1a8e3a4af3 (diff)
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More doc tweaks
svn-id: r20119
Diffstat (limited to 'doc')
-rw-r--r--doc/05.tex2
-rw-r--r--doc/05_03.tex4
-rw-r--r--doc/07_03.tex4
-rw-r--r--doc/07_06.tex3
4 files changed, 7 insertions, 6 deletions
diff --git a/doc/05.tex b/doc/05.tex
index 442c38a703..d68e763790 100644
--- a/doc/05.tex
+++ b/doc/05.tex
@@ -23,7 +23,7 @@ the in-built launcher will activate. From this, you can add games (click
'Add Game'), or launch games which have already been configured.
ScummVM can also be launched into a game directly using Command Line
-arguments - see the next section.
+arguments -- see the next section.
%next section
\input {05_01.tex}
diff --git a/doc/05_03.tex b/doc/05_03.tex
index e9e9a76ed2..43e8598fe8 100644
--- a/doc/05_03.tex
+++ b/doc/05_03.tex
@@ -42,7 +42,7 @@ for example:
\item [Note \#2] Filters can be very slow when ScummVM is compiled in a
debug configuration without optimizations. And there is always a
speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an
- original resolution of 320x240 - hence for this game scalers will
+\item [Note \#3] The FM-TOWNS version of Zak uses an
+ original resolution of 320x240 -- hence for this game scalers will
scale to 640x480 or 960x720.
\end{enumerate}
diff --git a/doc/07_03.tex b/doc/07_03.tex
index aec76fecdd..59dc6c48b6 100644
--- a/doc/07_03.tex
+++ b/doc/07_03.tex
@@ -10,8 +10,8 @@ Some games which contain MIDI music data also have improved tracks designed
for MT-32 sound module. ScummVM can now emulate this card, however you should
provide original MT-32 ROMs to make it work.
-MT32_PCM.ROM - IC21 (512KB)
-MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+MT32\_PCM.ROM - IC21 (512KB)
+MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
Place these ROMs in the game directory or a directory specified by extrapath.
diff --git a/doc/07_06.tex b/doc/07_06.tex
index 9094f3b188..2f806d579a 100644
--- a/doc/07_06.tex
+++ b/doc/07_06.tex
@@ -7,7 +7,8 @@
\subsection{Playing sound with Sequencer MIDI}
If your soundcard driver supports a sequencer, you may set the environment
-variable "SCUMMVM\_MIDI" to your sequencer device - e.g., /dev/sequencer
+variable "SCUMMVM\_MIDI" to your sequencer device -- for example, to
+/dev/sequencer
If you have problems with not hearing audio in this configuration, it is
possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This