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author | Max Horn | 2006-01-21 13:19:56 +0000 |
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committer | Max Horn | 2006-01-21 13:19:56 +0000 |
commit | 2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf (patch) | |
tree | 3a244ae33f02fdf7464e40396a9d3967ee24f87f /doc | |
parent | 59d09a1b07b5d4b3eecb7da490daef1a8e3a4af3 (diff) | |
download | scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.tar.gz scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.tar.bz2 scummvm-rg350-2d92b0eb936d2ca6e32bb0d9a3762037686f8ddf.zip |
More doc tweaks
svn-id: r20119
Diffstat (limited to 'doc')
-rw-r--r-- | doc/05.tex | 2 | ||||
-rw-r--r-- | doc/05_03.tex | 4 | ||||
-rw-r--r-- | doc/07_03.tex | 4 | ||||
-rw-r--r-- | doc/07_06.tex | 3 |
4 files changed, 7 insertions, 6 deletions
diff --git a/doc/05.tex b/doc/05.tex index 442c38a703..d68e763790 100644 --- a/doc/05.tex +++ b/doc/05.tex @@ -23,7 +23,7 @@ the in-built launcher will activate. From this, you can add games (click 'Add Game'), or launch games which have already been configured. ScummVM can also be launched into a game directly using Command Line -arguments - see the next section. +arguments -- see the next section. %next section \input {05_01.tex} diff --git a/doc/05_03.tex b/doc/05_03.tex index e9e9a76ed2..43e8598fe8 100644 --- a/doc/05_03.tex +++ b/doc/05_03.tex @@ -42,7 +42,7 @@ for example: \item [Note \#2] Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an - original resolution of 320x240 - hence for this game scalers will +\item [Note \#3] The FM-TOWNS version of Zak uses an + original resolution of 320x240 -- hence for this game scalers will scale to 640x480 or 960x720. \end{enumerate} diff --git a/doc/07_03.tex b/doc/07_03.tex index aec76fecdd..59dc6c48b6 100644 --- a/doc/07_03.tex +++ b/doc/07_03.tex @@ -10,8 +10,8 @@ Some games which contain MIDI music data also have improved tracks designed for MT-32 sound module. ScummVM can now emulate this card, however you should provide original MT-32 ROMs to make it work. -MT32_PCM.ROM - IC21 (512KB) -MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise +MT32\_PCM.ROM - IC21 (512KB) +MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise Place these ROMs in the game directory or a directory specified by extrapath. diff --git a/doc/07_06.tex b/doc/07_06.tex index 9094f3b188..2f806d579a 100644 --- a/doc/07_06.tex +++ b/doc/07_06.tex @@ -7,7 +7,8 @@ \subsection{Playing sound with Sequencer MIDI} If your soundcard driver supports a sequencer, you may set the environment -variable "SCUMMVM\_MIDI" to your sequencer device - e.g., /dev/sequencer +variable "SCUMMVM\_MIDI" to your sequencer device -- for example, to +/dev/sequencer If you have problems with not hearing audio in this configuration, it is possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This |