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authorTravis Howell2006-02-04 22:27:52 +0000
committerTravis Howell2006-02-04 22:27:52 +0000
commit484f6d1ad95f438f7b8eb67b7c3d53a71eaf65b3 (patch)
treea11ae41031c2db2358b707cc84c68e30ed002c85 /doc
parent76562c281d51790bb21b4288717c95735a7393a3 (diff)
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Add German version of Maniac NES.
svn-id: r20378
Diffstat (limited to 'doc')
-rw-r--r--doc/03_09.tex14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/03_09.tex b/doc/03_09.tex
index 289ed9b25d..ed32aae2ba 100644
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@@ -1,14 +1,14 @@
\subsection{Maniac Mansion NES notes}
-Supported versions are English USA (E), French (F), Swedish (SW) and
-European (U). ScummVM requires just PRG section to run and not whole ROM.
+Supported versions are English USA (E), French (F), German (G), Swedish (SW)
+and European (U). ScummVM requires just PRG section to run and not whole ROM.
In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will work
-as long as you are able to copy/paste. After you open the ROM with the
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste. After you open the ROM with the
hex editor, copy everything from second row (17th byte) to the end. After
-you do this, paste it to a new hex file. Give the new file name
-"Maniac Mansion (XX).prg" where XX depends on version you are working
-with (E, F, SW, or U). The final size should be exactly 262144 bytes.
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are working
+with (E, F, G, SW, or U). The final size should be exactly 262144 bytes.
If you add game manually make sure that platform is set to NES.