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author | Travis Howell | 2006-02-04 22:27:52 +0000 |
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committer | Travis Howell | 2006-02-04 22:27:52 +0000 |
commit | 484f6d1ad95f438f7b8eb67b7c3d53a71eaf65b3 (patch) | |
tree | a11ae41031c2db2358b707cc84c68e30ed002c85 /doc | |
parent | 76562c281d51790bb21b4288717c95735a7393a3 (diff) | |
download | scummvm-rg350-484f6d1ad95f438f7b8eb67b7c3d53a71eaf65b3.tar.gz scummvm-rg350-484f6d1ad95f438f7b8eb67b7c3d53a71eaf65b3.tar.bz2 scummvm-rg350-484f6d1ad95f438f7b8eb67b7c3d53a71eaf65b3.zip |
Add German version of Maniac NES.
svn-id: r20378
Diffstat (limited to 'doc')
-rw-r--r-- | doc/03_09.tex | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/03_09.tex b/doc/03_09.tex index 289ed9b25d..ed32aae2ba 100644 --- a/doc/03_09.tex +++ b/doc/03_09.tex @@ -1,14 +1,14 @@ \subsection{Maniac Mansion NES notes} -Supported versions are English USA (E), French (F), Swedish (SW) and -European (U). ScummVM requires just PRG section to run and not whole ROM. +Supported versions are English USA (E), French (F), German (G), Swedish (SW) +and European (U). ScummVM requires just PRG section to run and not whole ROM. In order to get the game working, you will have to strip out the first -16 bytes from the ROM you are trying to work with. Any hex editor will work -as long as you are able to copy/paste. After you open the ROM with the +16 bytes from the ROM you are trying to work with. Any hex editor will work +as long as you are able to copy/paste. After you open the ROM with the hex editor, copy everything from second row (17th byte) to the end. After -you do this, paste it to a new hex file. Give the new file name -"Maniac Mansion (XX).prg" where XX depends on version you are working -with (E, F, SW, or U). The final size should be exactly 262144 bytes. +you do this, paste it to a new hex file. Give the new file name +"Maniac Mansion (XX).prg" where XX depends on version you are working +with (E, F, G, SW, or U). The final size should be exactly 262144 bytes. If you add game manually make sure that platform is set to NES. |