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author | Le Philousophe | 2019-03-09 23:29:27 +0100 |
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committer | Eugene Sandulenko | 2019-06-01 22:43:48 +0200 |
commit | 49c90c74a607e755342e4b41729381cd2ea17cc2 (patch) | |
tree | 313cf96e1f618190bb5ee6eb190f29f241f09980 /doc | |
parent | 4ceb3e4b079cd9df9fc28267c900e51fdcef5ff0 (diff) | |
download | scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.tar.gz scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.tar.bz2 scummvm-rg350-49c90c74a607e755342e4b41729381cd2ea17cc2.zip |
CRYOMNI3D: Add a function to deselect object
In original Versailles game, there is such a function used to determine if an
object has just been deselected. We don't need it in this engine for now
but who knows that will may come handy.
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